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needs a mute button and a button that has the units in the battle as in the epic war 3 and a bar where the duration of the skill displayed (((like it !!!!)))
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needs a mute button and a button that has the units in the battle and in the epic war 3 and a bar where the duration of the skill displayed (((like it !!!!)))
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you know what would be a great spell or skill? speed up units or just speed up time. because it can get kind of slow sometimes.
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Is the [Castle]Guild upgrade not working?! I've gotten lvl 4 and still get the same amount as I had when I got lvl 2 when I'm killing the dragon in lvl X.
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Takes the worst feature of starcraft/warcraft (your individual aggro'd units charging forward and attacking too early) and distills an entire tedious game out of it. Strategy consists of trying NOT to over-damage your opponent's castle with your stray units until you're ready to block their automagic revenge waves. If I wrote a really bad chess AI, I wouldn't advertise "if you feel my game doesn't require skill, try playing against epic mode, where my AI gets ten extra queens."
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click on white flag to surrender
if you don't know roman numerals up to 16, it's a bit sad imo...
I'm surprised that that hard badge wasn't an impossible one, but it's probably more of a repetitive time thing anyways. I got bored and stopped at 12.
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Everything is fine but why is the computer A.I. have better game control how they can stop there troops wherever they want?
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A useful feature for a future epic war is a end game or giveup becasue sometimes it can take forever to know that your gunna lose or forget to equiped units
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yes! i beat lvl 16 on epic!! i used mad bull, mighty guardian, phantom ghost, untamed beast, valkyrie, and weretiger. wait till 152 mana then use timestop, after that use shield every 40 or so mana count and youll win no problem.
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The new spell counter doesn't tell you how long it's left, just which ones are active. What we really want is to know how long it's left
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at the start the opponent is why too strong.. you start out with a goblin and a hero for 2 rounds and on the second round he has a minotaur or whatever and a centaur.. its a bit unfair.. but still possible to kill... your oppnonent gets too many creaturs too fast...
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i think SCUBBYxREBORN means that we should see a timing or at least a countdown before the effect suddenly disappears...just so we can use the effect again. this would be helpful for invicibility and the time stop spells
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If you plan on making a fifth here are some features I'd like to see in it, I would like to see new heroes/units/titans/spells, When you upgrade the castle/units/titans/spells, I think it would be cool if the look changed, like if you upgraded a wall on the castle, either the wall gets bigger, or a new wall is put up, and a unit maybe gets new armor or weapons, titans same, I would like to see more levels, more themes, the enemies castle should change it's look on each level or so, a speed up button, and anything else you can think of that the rest of the community might like, please give this a + if you agree with me and like these ideas. Thanks.
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Cool game but,IMO it is inferior to Epic war 3.
1.The battles aren't quite as...epic. Especially when you have to care after 3 heroes instead of just 1.
2.Overpowered enemies. In EW3,there were only 4 super strong enemies,titans,and the invincible super goblin. Here,we have,not only reddish enemies which are ridiculously strong,we also get black goblins which OHKO everything and absorb nearly everything,next Baal. He can OHKO a Diablos...really,the fight with him is just too boring.
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Not bad so far, fun new way to play. I kind of prefer the system from epic war 2, once mana stopped screwing me over.
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if there is a fifth epic war u should put some updates like : choosing your own starting hero, more levels, stronger monsters for everyone, and a hero for the enemy team.
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Could some1 post tips for bosses on hard and epic? The tips in reading dont really work on hard and epic.... Thank you.