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I have a nice idea, but I highly doubt it will even be considered. After each upgrade of Units and Heroes, their appearance should change slightly, Goblins got a little more beefy, then maybe a little slower. For Mad Bulls maybe their weapon could change slightly, from a wooden hammer to an iron hammer, and so on. Who thinks this would be a nice little addition to this already great game?
like me 10K too:)
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for those, who don't like goblin challenge (epic version), the way to defeat is : hero: vielgraff, karya and simon. units: Valkirie, celestial angel, sky dragon , lord of fire , sylph, succubi. Spells: tower, pheonix, beserk, sheild, meteor and comet( optional). use tower first and make it cower the highest range possible. make your units go offensive as soon as the titans appeared. 2 units will come to the enemy castle fastly which are fire lord and valkirie. if you see you have much mana, use sheild ( mine is lvl5 so 20 secs) and beserk. precaution : don't let dragon and angel die .when you see that your celestial angel is attacking and is teleporting near black goblin, use sheild and then use meteor to kill the whole area. Use pheonix spell each 45 secs . one last thig : this lvl on epic is like a farming mission ok, you can farm gold in this lvl
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Best in the series!...And needs a spiritual successor, seeing as EW4 and Saga took new courses that...Were not that fun...
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I do feel that there needs to be a custom mode to where you can customize units and your hero possibly diversify in how you can upgrade your units.
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The very fact that the developer is making efforts to listen to the community makes this game (in my mind, at least) go from amazing to brilliant. Thank you Rudy, for this gem of a game.
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I wish in future games you can order your troops to go past the enemies. It is so annoying in, example, goblin madness seeing your flame titan go from attacking the castle to going completely reverse almost back to YOUR base from the goblins behind him.....should be a setting to push through or to set to highest threat.