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8. Make the currently selected units a different color on the minimap.
9. Allow minimap clicks scroll to that location.
10. Increase scroll speed.
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Some things you can probably do to make the game more enjoyable:
1. Allow units to immeaditly stop attacking and spell casting when a fall back or retreat order is issued; too often the human general (which has a seven-second long attack) is killed when I order fall back because it's still attacking when all the other units have retreated.
2. Give full view of what is in the tech tree.
3. Add sound options to the main menu and pause screens.
4. Add a 'HOLD POSITION' command! I'm tired of my units rushing forward all the time when I just want them to stay still..
5. Have the hotkeys toggle selection of units and spells so we can deselect them with the same button.
6. I've noticed that you have to click on the ground to cast a spell or move a unit; you cannot click on the backround. This gets annoing, please allow clicking on the area above ground to give orders.
7. Show cost of spells in battle without having to use them.
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Level10 normal, immediately attack when heroes spawn. You destroy the castle just as the dragon appears thus getting to 10000 loot bonus for him. leave your camera on your castle and let your units destroy his castle off screen. If you watch your units destroy the castle it lags the game just enough to where you can't destroy the castle before the dragon is too close.
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8D (yes folks, that's all that is needed to say about this truly EPIC game. though, you really should make epic war 5, if you are actually making it, the way the gamers want it, instead of doing what you think is right. that's all. I think.)
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the stupid black goblin thing is retarded, i never wanted the meteor spell or the sky dragon but i had to get them....it would be better if it could only be killed by titans or spells
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To all those people who complain about why the green tree doesn't have anything, you need to upgrade one of your heroes to lvl 3. + this to keep it alive.
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I really like having a choice when to put units out into the field... I wish the spawned generated and then the player could send them onto the field manually. Anyone agree or am I just weird?
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this game needs badges and alot more missions and like alot more slots for (untis) (heros) and (titans) and skills + if u like!!!
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Nice game. Finally an "Epic War"-game breathing a little Epic. Now You've got a plot (I was going to use the word "story-line", but then I reallized that it didn't keep on for long enough to be refered to as a line.). Still get the feeling that I don't really have any motivation to do whatever I'm doing. Upgrade, rearrange, attack. Repeat and fade. Nothing ever happens. In that sense, it's very similar to the thre earlier games. Too bad. I do long for the fifth game, when you will have fixed it so that it's enjoyable (I hope). For now it's reeeeeally repetitive.
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If you added badges an autosave feature and some zoom options this game would be perfect, add some of these to epic war 5 and Im sure the community will agree to this being much better. =)
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autosave feature, indicator of length and range of unit bonus spells (e.g., attack boost), button to speed up game process, editing of annoying bosses or levels (e.g., horse constantly throwing bombs isn't difficult, just tedious), more strategy, better unit control (hate it when hero turns around at certain parts and doesn't at other).
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Tip for the final boss (angel) when he attacks and he dissappears for a sec use your stop-time and he will dissappear for ever so u can destroy the castle :D
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if ur pressing 'p' and then surrendering, then next battle u do you may still have some units from last battle (friend and foe) so u need to press the white flag and press surrender instead.
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You're games are terrible now, EW1 and 2 were amazing, some of my favorite games, but now it just seems like you just rush these out, to publish something.
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Just so all of you know, it is possible to defeat the dragon without a titan. Just be careful and make sure you hit it before it can heal at all, and use a lot of magic.
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Just beat all levels on epic. Here is how: Complete the game on normal mode until u reach the challenges. Use "Stop the big bang" to grind money. Max your army, your mana pool and invulnerability skill. Hit Invul when revenge waves come.
On later lvls wait for your whole army to spawn and until for your mana pool to max at 400/400, then run in and stay invul, refreshing it every 40-50ticks of your mana pool. If necessary use crit skill for support. This strat works on every level (even goblins, angel or baal) except for the very last one on epic mode (even thou the strat there is only slightly differend...). Ignore Titans, they are to slow. Just pop units and burn stuff down invul as fast as you can. If there is a mob you cant kill ignore him, as taking down the castle will do the trick aswell.
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@SCUBBY: invincibility runs out when you regenerated about 45 mana (maxed manapool and maxed invincibility). Since it costs 80 that means you should cast each invincibility with 35 mana less than the previous one (i.e. 400, 365, 330, ..., 85). With a full manapool that'd be 10 casts (last with 85 mana).
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The thing I dislike about this game the most is that the normal modes aren't challenging and once you get to the challenging hard/epic ones the only way to win is with skills that feel like cheats(shield/time stop), there's no strategy involved in saving up 400 mana and spamming either one of these skills and with them you'll win with basically every unit composition if they're upgraded.
Still was a fun game and I enjoyed playing it.
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I hate it when my long range heros get too close to the enemy castle when I'm not looking. Next thing I know I'm waiting for them to respawn.