Under rating threshold (hideshow)
Finally knocked out all the badges for this one. If there is a better combo than Vamps and Black Dragon I have not found it. Oddly, I found the last two trials easier than some of the ones prior (Colossus and the Power Goblin Tank being the hardest to my mind) The Wolf one was actually won by brawling with my Skull Knight hero versus it (just spamed self heal and the wolf never came close to dealing with me) And the final Amazon was actually almost too easy, possibly the easiest of the mega challenges. I built up a fort and sat there killing her while she tried to chop through Vamps and Goblins. Pretty fun game, visually amazing though.
Under rating threshold (hideshow)
I have one question though... Have Rudy Sudarto finished his own game ? Cuz' I mean... Trials don't seem extremely hard to me, just impossible ! So I'd like to see a how to from the developper himself !
Under rating threshold (hideshow)
I swear, some of these bosses are overpowered -.- they are beatable, but it takes forever. Its kind of hard to fight a boss when it can kill my Black Dragon equipped with an Omega Seal in two hits
Under rating threshold (hideshow)
"Dont just stand there you stupid penguin! Start throwing snowballs or something!!!"
Also: stupid crows! WTF are you doing?
Under rating threshold (hideshow)
I like the main idea of the game but tbh its just to slow and to reliant on chance you guys (the devs) need to either make like a 10X speedup or make it more player interactive (side quests and some kinda currency and a store maybe) i know this game is like 2 years old but that dosent mean it cant improve.
Under rating threshold (hideshow)
I think it would be nice to have some sort of bestiary or unit info page describing what each unit does, because each time I get a new unit I find myself comparing stats, not knowing how they'll actually attack. This is especially troublesome when I have an awesome team going, and I get a good looking unit. I end up trying to predict how their stats will increase, and especially whether or not it's worth losing a fully leveled unit from my formation just to see what upgrades the new unit gets.
Under rating threshold (hideshow)
Insanely, mind numbingly boring. The very first stage takes forever, and once you have your warriors in place you basically just wait for the round to be over. (I literally am writing the comment STILL waiting for it to end...) The idle poses are jittery and annoying, while the art itself is.. strange and doesn't feel right. I would've given it 2 stars, but considering I'm already at 3x speed and this same round is STILL going, I'm lowering it to 1 star!
Under rating threshold (hideshow)
CONS
- Tutorial appears once at the beginning of the game (not really a "tutorial" since it's just words, no arrows or anything.)
- Can only speed up to 3x and can only access speed by pausing
- Artwork leaves something left to be desired
- Hugely boring
- Introductory story is more thought out than anything else in this game
PROS:
- It is a game.
Under rating threshold (hideshow)
I agree with Wippan. Why the brick wall on the 1st trial? Hero gets poison and dies even with healing tower and healing spells
Under rating threshold (hideshow)
I feel this game is just a beta. Difficulty is just unbalanced. Until the extra levels, you just have to select your units and send them to the front (sometimes, you have to use spells in extra levels, but not so often). In the trials levels, they last 30 minutes, your hero is just killed in max 3 hits, ennemy's unit are just ridicously powerful ... And meanwhile, your units win xp that can't be used. And let's talk about the upgrades ... Seriously useless, very limited, I just feel the game is not finished. I really miss "general" upgrades like increasing the unit speed or the spawn speed or just make spells more powerfull (increase the heal done, the wall's hp, or the duration of the armor strengthening, ...). It would be a very godd idea to have the possibility to merge items, to cumulate the effects. Or just to upgrade the weapons/armors, with rare items why not, but to have the possibility to upgrade our units as far as we want. The game could be a very good game ...