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for the 4th trial, slaying of the undead beast, there is a tick to stop him in his tracks without having to keep rebuilding walls. i don't know if its glitch or just me.
So here is the trick, you place your cursor with the wall building selection on front edge of his hind foot. Then you can either send ranged to stay away from his attacks or keep whacking him with your magic. Tell me if it works
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Finally knocked out all the badges for this one. If there is a better combo than Vamps and Black Dragon I have not found it. Oddly, I found the last two trials easier than some of the ones prior (Colossus and the Power Goblin Tank being the hardest to my mind) The Wolf one was actually won by brawling with my Skull Knight hero versus it (just spamed self heal and the wolf never came close to dealing with me) And the final Amazon was actually almost too easy, possibly the easiest of the mega challenges. I built up a fort and sat there killing her while she tried to chop through Vamps and Goblins. Pretty fun game, visually amazing though.
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I have one question though... Have Rudy Sudarto finished his own game ? Cuz' I mean... Trials don't seem extremely hard to me, just impossible ! So I'd like to see a how to from the developper himself !
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I swear, some of these bosses are overpowered -.- they are beatable, but it takes forever. Its kind of hard to fight a boss when it can kill my Black Dragon equipped with an Omega Seal in two hits
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"Dont just stand there you stupid penguin! Start throwing snowballs or something!!!"
Also: stupid crows! WTF are you doing?
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I like the main idea of the game but tbh its just to slow and to reliant on chance you guys (the devs) need to either make like a 10X speedup or make it more player interactive (side quests and some kinda currency and a store maybe) i know this game is like 2 years old but that dosent mean it cant improve.
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I think it would be nice to have some sort of bestiary or unit info page describing what each unit does, because each time I get a new unit I find myself comparing stats, not knowing how they'll actually attack. This is especially troublesome when I have an awesome team going, and I get a good looking unit. I end up trying to predict how their stats will increase, and especially whether or not it's worth losing a fully leveled unit from my formation just to see what upgrades the new unit gets.
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Insanely, mind numbingly boring. The very first stage takes forever, and once you have your warriors in place you basically just wait for the round to be over. (I literally am writing the comment STILL waiting for it to end...) The idle poses are jittery and annoying, while the art itself is.. strange and doesn't feel right. I would've given it 2 stars, but considering I'm already at 3x speed and this same round is STILL going, I'm lowering it to 1 star!
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CONS
- Tutorial appears once at the beginning of the game (not really a "tutorial" since it's just words, no arrows or anything.)
- Can only speed up to 3x and can only access speed by pausing
- Artwork leaves something left to be desired
- Hugely boring
- Introductory story is more thought out than anything else in this game
PROS:
- It is a game.
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I agree with Wippan. Why the brick wall on the 1st trial? Hero gets poison and dies even with healing tower and healing spells