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By the way you will only be using your hero for spells later on. the skull knight gets rage, a castle that acts like a wall but spawns goblins as well and an offensive move (you should not really use it since it is a waste of mana). Queen etheria has regen (very good spell to use on high hp units) a healing altar and an offensive move (not to be used as much). the other guy is not as good as the other two in my opinion but he has a defense buff spell, a wall and a self healing move.
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lol this stream of poorly rated comments. Also the game is quite fun and the training time is not really that long, especially if you set it to a faster speed (you might need to do it for later levels). It is quite easy as well and one of the main strategies i use is having centaur lancers, archers, and a magic unit (any one) the goblin and then the other 2 are anything you want. You dont need goblins for the easier stages but they help if you are doing a trial stage (for collosus the strat is to use fast spawning people). Rage the back line units and watch them go to town on the boss
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Good game, maybe not have the best graphics or anything like that but the games with entrategia are great the bigger the difficulty the better the game
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learn and get better all you people saying buffs are required, i have finished the game in 4 hours you need some practice and knowledge nothing is wrong nothing needs to be buffed!!
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As others have said, your units max out relatively quickly and after they're maxxed out all the xp they obtain is rendered useless. This problem is highlighted with your hero unit. Im just about halfway through the trials and my hero unit has ~ 4k of unusable xp. By any chance could we have this excess xp go towards upgrading other units or at least serve a function? |copy| hhahahaha
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As others have said, your units max out relatively quickly and after they're maxxed out all the xp they obtain is rendered useless. This problem is highlighted with your hero unit. Im just about halfway through the trials and my hero unit has ~ 4k of unusable xp. By any chance could we have this excess xp go towards upgrading other units or at least serve a function? |copy|
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besides the game is easy enough as it is with the ability to heal a thing with over 10,000 hp back to full in a matter of seconds
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to all you complaining about hero health, the game is meant to be hard depending on where you are. If your hero could survive and had as much health as someone like one of the titan units the game would be alot easier and anyway the most you will use a hero for is the spells. Having someone with a certain spell gets rid of the need for someone else with that ability, for example, if I choose queen etheria i dont need vampires in my army to get it and if you dont want them in your army anyway you have a spell that will help you immensly considering how effective the regen spell is :/
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Good, good, honestly queen etheria is probably the best that someone has already said. Regen is a healing spell for a small amount of mana. The rage is also good, but I tend to use something with magic rage on it already in my army, but not something with regen, why the hero have so less health, I have my hero, not even In battle or badly lose and imi place jocul Epic War 5.
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honestly queen etheria is probably the best as someone said already. Regen is a spell that heals alot for a low amount of mana. Rage is also good but i tend to use something with the spell rage on it already in my army, but not something with regen
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siempre mejorando el juego,pero seria mejor que no lo abandonen como el saga que no se puede jugar de los buggs que tiene pero el 5 impecable
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The Inferno's AI is really annoying. He just zooms past everything instead of actually attacking the enemies. He stops at buildings, but once the buildings are destroyed he continues to just mow everything over instead of being an actual help.