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Am I the only one that realizes this is the same game for the 5th time? I understand improving a previous game but this is getting redundant
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some tips for trials: Trial 1 - use goblins and 5 ranged units. Goblins keep Colossus from moving much by taking a beating whilst ranged units hammer him from afar. Use rage & heal spell. Trial 2 - same as trial 1, make sure you have gorillas and elderly wizard as they deal a lot of damage and push oppents back respectively. take it a bit at a time using the ranged units to batter everything in their way from a distance. Trial's 3, 4 & 5 - these are all basically the same, you need vampire in your team for their regeneration spell and any and all titan units you have (make sure you have maxed them out by grinding a level - level 10 is an easy one once you have the units). Put the omega seal on the snow tiger (then put it on the iron fortress when you unlock it). attack when you have 100 mana and just keep using the regeneration spell (which lasts about 10 seconds). This will get you through all the trials first time. hope it helps!
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i thought epic war 4 was epic, and i was depressed when i played this, cause i expected a lot more, so i hope ya do a good job on epic war 6
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I like epic war 1 2 and 3 4 and 5 Yeah There pretty awesome But you cant stop lovin the classics :D I just give the whole series Over 9000 score! :)
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you should be able to recruit heroes as you go. Redbeard would be so cool to have on a team. 5/5 and you should have more unit positions so you can really play the game.
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thx to anyone who tryed to help me with inferno i kinda got him on my own then then saw the new comments, just def buffed and charged right at him with everything i had lol, but this game seems rather broken i mean colossus was eating threw my troops np even with a def buff and a black dragon leading the way x.x i loved first 2 epic wars thou 3~5 was eeeeh and only getting more eeeh :x still fun 1/2 the time thou lol
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I really wish that it had an action bar at the top that held the spells.. in my opinion i don't really like to click on the individual units to be able to use their spells.
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Great, getting to the end of another trial mission, scraping through by the skin of my teeth to the very end, happily beating the boss, and somehow I've managed to click one and forwards or something similar as my hero has just ran up to the ultra-boss and instantly died, losing the mission that I've just spent the last hour and a bit painstakingly going through and coming within a millimeter of a health bar of winning. There needs to be an option to plant the hero to the damned ground so that he stays there NO MATTER WHAT
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The Real One :-
If all the heroes have a healing spell then this would work on inferno, inferno will keep spinning like a tornado and reach your hero pretty quickly, and when he does charge your hero at him, your hero might escape because inferno goes really fast, and also your hero will be injured, use the heal spell, after this keep your hero charging, inferno will come after him, when inferno reaches your hero again, fall back and dont forget to use your healing spell, use your units and spells on inferno, after doing this a few times inferno should be dead. I used mostly titans and Skull Knight
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If all the heroes have a healing spell then this would work on inferno, inferno will keep spinning like a tornado and reach your hero pretty quickly, and when he does charge your hero at him, your hero might escape because inferno goes really fast, and also your hero will be injured, use the heal spell, after this keep your hero charging, inferno will come after him, user your units and spells on inferno, after doing this a few times inferno should be dead. I used mostly titans and Skull Knight
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In all honesty, this wasn't up to par. I mean, I love the Epic War serise, but 3, 4 and 5 have been no where close to as good that 2 was. still though, 4/5.
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To help the people with defeating inferno (the spinning fire guy) bring a bunch of ranged units and a unit that can build (summon) a wall... and that's that.
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Nice 2 c that such a new game is allowed to have badges by Kongregate. Just putting it out there Kong that more new games need badges.
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anyone know how to defeat inferno? hes the only thing i have trouble on cause of his stupid spinning passed all my troops ~_~
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The game auto saves after each trial or level u do and i got the all units unlocked badge even tho im missing 4 units on page 2 and 1 units on page 3 so...wtf?
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suggestion: perhaps add a note in the game description that the game is almost 18mb, and may take a while to load ... while not BIG big as far as games go, it's certainly a fair bit larger than the average game on kong ...
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To beat Colossus, try picking populous type of units and keep sending'em to keep colossus from reaching you hero. Use a lot of agressive magic against it. It works, but you have to keep a good synchronism or speed at 1x.
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sometimes the bodies of dead enemies remain in place long after they've been killed, and my troops have gone past ...
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There's nothing worse than when I think I've clicked on a hero's spell to use only to realize the hero is trying to join the fight. Wouldn't want that now, would we? It's much better to have the hero stay waaaaay outside the fight and let the minions fight. *smh*
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I keep running into this visual glitch- Sometimes when I poison a small HP enemy, (I think the poison has to be the final blow, I'm not sure) it starts running in place and doesn't go away.
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It was good for the story of the game but once you hit the extra and trial missions it falls apart. Heroes don't even reach the level of standard large enemies and will die in a few hits from them. Melee units become cannon fodder to slow down enemies so your 2 ranged units can chip away at the opponents health for hours.
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>.> new updates messed it up for me some how for one first time i tryed to play the play button kept spazzing and now the tutorial the main menu screen is stuck on the level 1 >.>