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Personally I think that the queen is the best. The only thing Viegraf really has going for him are the walls, which are effective mainly in extra missions but the golem also has them and you'll probably be using it for them. The skull knight has fortress but it costs 80 mp. Queen Emperia is lacking a bit structure wise (though she has altar) but has a mid range attack with an animation that makes her a bit harder to hit, she has better starting units (vampires, centurion) and at the end game (trials) she can practically use one more slot since she doesn't need the practically useless by that time vampires in order to cast the all important regen.
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so i wasnt able to beat the first trials or any of the other trials but i could beat the last trial how is that even possible?
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ive been wondering who is best? skull knights pretty cool with his giant ax, but what about the quenn and veigraf ive played and beaten them all so i know how kick ass he is but what does the queen do? Bow and arrows? Magic? i want to know!
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as boring as the last one. The first two were great. There was actual strategy involved. The last two have been awful. I forget what 3 was like.
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lol, i was fighting the beast riders (the final fight of the lava continent in the bottom-right) and my vampires came too close for the boss to hit them, while the boss was hit by them
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when i was about to beat the last level i was like :D then it crashed and i was like FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!
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When you have all upgrades, your xp that you now get should be allowed to be put in the stats of the units like HP, attack, defense and for the hero, MP.+ if you agree!
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I think what would help the Hero unit become usable again, is a mechanic as follows:
The first set of upgrades is fine. However, as the Basic stages are completed, a new 'tier' of upgrades is unlocked until all the Extra stages are completed. And then again with the Trial stages. The heroes don't necessarily have to get different spells or upgrades, just more of the same. I think this game mechanic could add more play value to the hero units towards the end of the game. The goal is to get a hero unit with 6000-10000 hp towards the end of the game so it can be on the front line again, and doesn't insta-die when confronted by a boss.
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It would be nice if resistances stacked. For example, my skull knight is already resistant to slash and strike - if I give him the Omega Seal, he should become immune to or even absorb those two damage types.
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for epic war 6 they shud put an option to upgrade things for your hero like upgrade speed,upgrade attack speed,resistance to magic and melee. it would bring a whole new element of gameplay to epic war. + if u think this is a good idea!!!
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Also what if you could custumize units like the black dragon culd be renamed lord of war and be red etc.... if you thank thats a good ideal + this(Since heroes r named and have colour thats unique this doesent apply to them for its what makes them unique,but seriosly with this i post a what do my hero do i thank hes lazy because he stands around every battel because 1 hit kills him in later stages)
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epic war 5 will be really relly epic if you have 3 equipment slots, 1 for helmet, 1 for sword, and 1 for armor + if you agree!
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3370 dmg with one hit - Maxed demon lord + rage + artlogic's badge. Half health? Regen and less 15 seconds later back at full health (3x speed). Awesome.
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i keep hearing about the earth dragon yet i did all trials if thay fixed a bug shouldent i have it in my units if i have to repeat a stage what stage?
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The epic units (basically all the units on the last page) don't feel as epic as they were in ew4 and in many of the higher levels a team full of fully upped epics will only result in a loss and with them all being epics that doesn't feel right (i understand some levels are made that way like the one with the black gobs in ew4) so i think epics should have there upgrades buffed and the upgrades just cost more or just general buffs (like the fortress is to slow and not resilient enough for its speed so a buff in either area would be great one issue while the other one shines all the brighter)
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great game good addition to the others but the only problem with the game is the heroes are damn near useless i understand that you did that to give us a way to lose because with useful heroes the game would be easy but I still wish the game wasnt oh god the enemies might attack my commander skull night and kill him with 2 hits
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when a unit is stuned the other units just walk by it and then when they r unstuned they attk
my units dont attyk stuned units.....
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omg the thing i hate is that you cant really upgrade spells or anyhting you have to seearch all over on the chart things in order to find any powerful spells its annoying!
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No artlogic badge despite having completed all levels, challenges and trials. It's also the only achievement I'm missing. Is there another epic character that should be located between the Iron Fortress and the Black Dragon? If so then how and where am I supposed to get it? Page 1 is full, Page 2 has the last 5 spots empty, and page 3 has a slot at the end as well as the one I mentioned.
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I saw this comment before, but it wasn't answered. How exactly are you supposed to obtain all units+ accessories? I've finished all the levels/trials/challenges and I'm still missing 7 units and 8 accessories.
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This is what i did to beat the 1st Trial (With the super sized Golem):
1st: Have in your team the Hobbits and the Goblins with maxed out stats *You can also put whatever other units you want to put in your team*
2nd: Clear the map so that you can place 4 Castles near the start *not so close enough so the Golem can hit like 2 at the same time*
3rd: When the timings is right have your Hobbits and Goblins attack the Golem so that they can start to respawn *Do this when u have a full mana bar
4th: After they die attack with everything you have keep atacking with your Meteor Spell level 2*This spell attacks your enemy 6 times and cost 75 mana its better than using level 1 Meteor
5th: Doing this the golem should be able to move very few times and you can be able to destroy it before it gets to your hero
Rate Up Plz
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Here's a few idea's for your game. The overall gameplay is nice, but as said below, there is far too much exp points left over, so why not use those for different idea's? you could use xp points to buy more equipment slots, to upgrade the tier of the unit, like a warrior becomes a knight, or maybe it could branch off so it's either a knight or a berserker, and an archer could become a ranger and so on and so forth. Earlier in the comments I mentioned a global experience system; I still support this idea.
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So if you're having any troubles with the power goblins, just do what I did: Give vampires (or anything else) the ice orb and let them permafreeze the enemy :P
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No guides posted so here goes. TRIAL #1 Units: Goblins, Elf Hunters, Witches, Succubus, Elderly Wizards.(all units equipped with platinum sword. Strategy: Use the goblins to stop colossus from moving and keep the rangers away from his attacking range. keep using rage on the rangers. TRIAL #2 Units: Black Dragon(omega seal), Death (magic ring), Tiger (magic ring), Vampire warriors (anything), Succubus (platinum sword), Anything you choose(platinum sword) Strategy: All you need to do is get to the fortress with all your high hp units and keep using vamps regen. spell until the fortress is dead. The other units are just for getting to the fortress. TRIAL #3 Units: Black Dragon (omega seal), Death (slash ring), Succubus (platinum sword) Witch (platinum sword) Vampire slayers, (whatever), White tiger (slash ring). Strategy: wiat until all units spawn then use the volcano spell to lure each Hell King one at a time to kill them. use regen. spell when necessary.
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TRIAL #4 Units: Black dragon (omega seal), Death (strike ring), Vampire warriors (platinum sword), any other infantry units (platinum swords). Strategy: keep using regen. spell on death and black dragon. keep doing this until hes dead. This is the hardest trial I think. TRIAL #5 Units: Vampire warriors. Tiger, Black dragon(omega seal), Death, Succubus, Elf Hunters. Strategy: wait until all of your units are ready click charge make your hero stay back. Now keep using the vampires regen on your high hp units. the rangers and spellcasters are just there to speed up the process of killing her. + if it helped rate it high so i can be in top comments
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I'd say, to deal with the exp, instead of each skill only have 1 level, have it 2 levels per unit, where the second level you multply by 10 exp to the price. So for +15 health is 15 xp, the second level is 150 xp. With stuff like.. heal level 1, double its potency where originally it was 75 xp, then 750 xp, just as an example. I think that'll work great.
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It would really be nice to have a spell button ,every time i press a hero spell it doesn't cast for some reason and then i see my hero charging at the enemy boss '-.-