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as for trial 4, fully graded fortress+omega seal will perfectly hold it if using regen. As it was said, use no range units, its useless. I also used tiger, dragons & death. You may use shield, but not necessary
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trial 5: iron fortress+omega seal, black dragon+turtle shield, vampires(for regen), succubus, witches, elf hunters all top graded with platinum swords for distant dmg. Wait for all units to spawn & mana to full, then move fortress & dragon towards the swordmaster, when they engage, move all the rest forward. Use regen constantly on dragon & fortress. All takes less than 5 minutes
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I'd like to drag n drop my units in the formation screen. Also directly change a unit in the accessory and skills screen instead of closing and reopening with another unit.
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I think i know the reason for no saving, Right click the screen and go to settings, and then you make the local storage to a bit more. Please rate up to let other people know.
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i love all the Epic War games. they pass by time quickly and amuse with entertainment. this game is actually quite okay compared to the others. i believe the heros need stronger and better upgrades. getting to the harder parts of the game, the heros are mainly set aside. the points that are left over just sit there. basically we need more upgrades, or superior added skills and health. i do miss how i cant have 2 other heros battling alongside of me. magic skills are a pain not to have either. overall i appreciate this game. thank you
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@sean . then you're playing wrong . start out with power goblins , they r easy and give decent exp (black continent top right)
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I have a strategy i have been using. i keep my units decently powerful. I upgrade there skill every level. What i do is i will send all my units toward my enemy put my hero back to the beginning then watch my units attack when they die they come back i use rage and arrows alot but just saying it has worked fairly well for me
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Is there any way to activate tooltips? There are a ton of buttons with no guidance as to what they do and you've got to click through a bunch of menus to find out what the units actually are. Hopefully I'm just being blind, but if not this is a major failing of the game.
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what ever happened to the mountains of gore? There is some, but not as much as there was before. That's what made me giggle in glee, not just a couple of pieces of goblin flying through the air.
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Meh, really childish art and gameplay. I preferred Epic War 2. This is just a disgrace, honestly. Why not put it on miniclip?
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Huh. Why would I use anything other than the epic units after the Extras? By then I have Death, Golems, the White Tiger, and the Black Dragon. That plus the Queen's regenerate boost makes them nearly immortal when dealing with anything that doesn't deal one hit kills.
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The Lord of Hell is actually worth what I went through to get him, and, all those strategies in the comments worked really well. Thank you guys.
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what are the best titans do roll with, i currently got the paladins, white tiger, golem(s), elf hunters, witches, centurions, and my hero who is really dead wheight. Im on the last extra stage (Inferno) and i want to know if death should be swapped out for the tiger or golems?
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By making it so you have no "fortress" and so that you die when your hero dies, you cannot be aggressive with your hero: he has to be used sparingly. I liked how in earlier games you could be aggressive and take risks. It was funner
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Seems like you can just train anything by going afk at the start of some random level. Enemies run at you, your entire army rips them apart, and you just go do something else.
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Another epic failure. Epic war 2 had everything right. Go back to that style of defender. Epic War 3-3 are a waste of gaming time. What's the point of having units that run on auto? Why didn't you fix the major flaw of units not advancing and retreting when told to? What's the point of earning xp we can't use? Why can't players set up waves of our own? Fail! Fail! Fail! I'm done wasting my time. No more Rudy Sudarto games for me. They have all become an epic waste of time.
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Starting hero is much, much more of a hindrance than anything. Starts out overpowered ends up underpowered. You know what I mean? He needs to progress with the game.
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I don't know.. seems like I like epic wars 1-4 way more then this one -.- Surely he could have done so much better after all this time
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i'm playing trial 3 the last lord of hell is about to die then queen etheria comes out of no where and makes me lose.
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Adding to the bit of stormcommanders hint when he posted: Trials all have a strategy: 1: witch centaur elf gorilla paladin and amazon. use paladins and amazons and walls to distract colosus while ranged units kill him.
Instead of using walls to push him back, use the tower for 32 mana, if you put it right between his feet, he can't move, can't hit it, and his gorillas have to kill it for you, giving you plenty of time using his selection of units. Recommend ranged units having poison attribute added for more damage. :)
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For colossus I used goblins, hobbits, and dwarf engineers with 3 spell casters. None of your "good" units like death or white tiger will work because their re-spawn time is too long. You need a constant stream of expendables in order to stall him, and let range dps do the work. Also, pick off incoming enemy gorillas with spells, because they can stall your stream of reinforcements and let the colossus march foreword.
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Suggestion: Can you add a Hero Level so that, everytime he levels up, it's maximum health is increased permanently? So, that in the later stages, he can fight with the trials.
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extremely time consuming. the last few battles took more than 20 minutes because i had to spam that many walls to stay alive and very slowly lower the boss's HP