Under rating threshold (hideshow)
Hey wait, if I killed death in level 10, how come my units and the enemies units die after that? There's no one to take their souls.
Under rating threshold (hideshow)
this game is really good but it gets kinda boring when u get all the special mosters and they r upgraded all the way because u dont need to do anything anymore jst sit down and watch
Under rating threshold (hideshow)
i just remembered some more 5.we can't have those super-powered bombers,and the very last 6.explosions no longer heal the inferno :( why?
Under rating threshold (hideshow)
luved this game but there was some disappointments..1.We couldn't obtain undead white tiger like the undead beast lord 2.We couldn't obtain power goblins as units 3.We couldn't obtain the demon imp unit,and 4.there was no like bits of change in appearance when the units maxed out
Under rating threshold (hideshow)
i used the black knight guy and veigraf and i equiped them with armors or swords only and put them back and if the boss has lower hp i will set my hero to attack quikly for a complete knockout :D
Under rating threshold (hideshow)
@Lucasim13 Yeah I kind of agree about how it was bad, but not really. The artwork is by far better than the others, but the gameplay is kind of small scale. I like how in the fourth one there are mass explosions and people flying all over the screen, but this one, not so much.
Under rating threshold (hideshow)
As others have said, your units max out relatively quickly and after they're maxxed out all the xp they obtain is rendered useless. This problem is highlighted with your hero unit. Im just about halfway through the trials and my hero unit has ~ 4k of unusable xp. By any chance could we have this excess xp go towards upgrading other units or at least serve a function?
Under rating threshold (hideshow)
i used only simple units, 1) killed pheonix with goblins and archers plus with some warhammer minatours 2) killed the giant devil guy with archers and goblins double warhammer minatours but with javelin throwers 3) defeated big rock gem guy with all of this :D meaning less right? but its useful sometimes :D
Under rating threshold (hideshow)
Thoughts:
As in War 3 and 4, 'Heavy Melee'(Things like Tauros, Anubis, Paladins, etc) end up badly useless by mid-game(End of Normal, Extra), let alone the Trials. You end up using your light units(Goblins, Hobbits) to tie up, and your ranged to crush, with Titans to taste.
It should be noted that your Hero is effectively Heavy Melee. Even with Artlogic's Badge and maxed out, Queen Etheria(As example) barely matches up to a baseline Lamia in terms of raw stats.
Buildings are a nice idea-in the normal game. Only the Wall remains useful in Extra and Trial. Altar's too weak, Castle is over-costed in Mana and SP-it's a decent wall, but only Hobbits spawn from it, and they don't charge, they stay near the castle(So it could spawn anything and still be worthless). If a second castle is built, units will only spawn from the first. It is also unique to Skull Knight, which is the epitome of 'UGH'.