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Well eff me in da Ay. Got to the Earth Dragon challenge today. Goddamn, you DID bring back the Diablos. Ugh, this thing is so BAD, PLEASE. GET RID OF THIS RETARDED TWO LEGGED TRICERATOPS! Think I would prefer him replaced with a powerful normal unit even, like those sylphs that freeze people. Popo was pretty awesome, I wouldn't mind replacing him with Popo.
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how do i kill inferno i have tried all ranged and all melee groups and a mixx of both and i still can not take him down
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Trial 1 - The Colossus http://www.youtube.com/watch?v=_oBRushOdFc
Trial 2 - Iron Fortress http://www.youtube.com/watch?v=qMc972g5aH4
Trial 3 - Lords of Hell http://www.youtube.com/watch?v=qh3IXF1zjmM
Trial 4 - Undead King of Beasts
Trial 5 - The End of Hope http://www.youtube.com/watch?v=xMNXtvDhwjQ
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Visit TheWhopperTinger for Epic War 5 guides!!!!!!!!!!! including trial 5 which will be uploaded in a couple hours which is an easy video to follow.
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Trial 5 (The End of Hope):
End of Hope is a lone Amazon Warrior who deals massive damage and heals herself with every attack proportionally to the health of what she’s hitting.
Damage: Dwarf Engineers and Elf Hunters work best, Vampires are also okay. Casters have too low pop and Centaurs tend to shoot over her head if you don’t place them right. If you’re using huge units, make sure they stay outside of her attack range (Dragon/Iron Fortress/Angel). If you let her hit any large unit, she’ll just heal faster than you can damage.
Tanking: Hobbits and Goblins (and Vampires maybe), You’ll want a lot of them and you’ll want a constant stream of them constantly keeping the End of Hope in place.
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Trial 4 (Undead King of Beasts):
Damage: It’s weak to slash, Make sure you bring Amazons (they are for stalling but might hit before dying) and Death (main Damage Dealer) at it. Also, since it leaps far ahead to attack, Elf Rangers can both stall with high pop and damage it when something else causes it to attack.
Tanking: Nothing tanks it for very long yet, Golems will reach it just in time for one attack on higher upgrades and respawn well once it nears your edge but make sure you always make Death wear Strike Ring (or it will die) and buff it with something whenever it fights. Death is your main Damage dealer here. On an interesting note, I managed to stalemate the Beast so that his leap brings him just into range of the Power Goblins without them getting damaged, the Power Goblins are pathetic compared to when they fought you, but DPS is DPS.
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Trial 4 (Undead King of Beasts): It’s the King of Beasts, but much, much stronger. It will chew most things you have at this point to pieces. the good news is that the Goblin Rangers and an Angel are helping you.
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Trial 3 (Lords of Hell): Lord’s of Hell’s weakness is, believe it or not, everything. It just has a lot of HP. The bad news is the large one has uber high offense and also huge range.
Damage: I used Death, Tiger and Dragon and some ranged mage units to lure the other Lords of Hell 1 by 1. Make sure you bring spellcasters since the level essentially spawns golems at you by the dozen. Spells are a viable option.
Tanking: The key here is the Lord’s slow attack intervall and the fact that it won’t hit everything if there are large enough hordes going at it, the vampire’s regen can buy you more time than you might think. Just make sure to have a high pop unit for stalling during respawns and giving White Tiger Slash Ring if you use it (it is weak to slash, which the Lords attack with.). Having Elf Hunters or Centaurs with your spellcasters will also ensure a constant stream of damage as they respawn well enough.
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Trial 2 (Power Goblins + Iron Fortress):
Red Goblin Ranger is no longer a boss unit and can be tossed. The Iron Fortress is nigh invulnerable to Pierce, but weak to everything else. The bad news is it has tons of HP and hits a large area very hard. Bombs also spawn from the right edge to bombard the area in front of the Fortress.
Damage: Use Succubi since they will toss the Goblin Rangers and prevent them from closing in. Dragon is also a good idea for the DPS.
Tanking: Be sure to lure the fortress (yes, it moves, but slow as hell) far enough away from the edge so tanks won’t get hit by the bombard. Then just start sending large units with Pierce Rings at it and use Vampire’s regen spell to heal.
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Trial 1 (Colossus):
Weak to magic, slow, short range but obliterates anything that stands close.
Damage: It’s weak to magic, get some spellcasters and keep retreating them out of range. Apes also work since it’s large size makes every rock they throw hit several times
Tanking: Use high spawn units like hobbit/goblins so that each time it overkills one, another one takes it’s place immediately stalling the boss.
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The End of Hope was actually surprisingly easy if you have the right strategy. I just took my Iron Fortress with an Omega seal, and then had all the rest be ranged units. Then I just let the Iron Fortress (very slowly) make his way to that crazy Amazon juggernaut and then sent the rest of the units forward. Keep spamming Regen and you should be able to keep the Iron Fortress alive indefinitely.
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Elderly Wizard with Thunder Rune, Witch Ice Rune, and Succubus with Fire Rune all change their attack animations and add bonus effects. Do any of the other runes or rings change the animations as well?
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Wahhhh.......so hard to kill the iron fortress.............how to kill the iron fortress.........i will revege him.becuase he kill me muahahahahaha!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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rudy sudarto if you see this if there's a epic war 6 how about there is bigger points like the iron fortress it's big when you fight but small when you have so i was thinking to make it big in battle 10 points each battle?
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This seen like a new epic war... you started it from 0 e_e you used to take all good points of last epic wars and make new upgrabes to make a PWNEAGE!! in only one game not making new things and fall apart last upgrabes that maked the game alot better v_v... but whata lucky guy i love those games xD 5/5.. just for now but :D in the future ^^ think about this please and next epic war will rock
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I used skull knight ... he's actually half way helpful in battle, if i'm the viegraf the red guy i always end up making defenses around him and charging everyone except him, i do that with all my hero's in later stages. I think of my hero's as my castle in this game kinda .. and their needs to be like a second page of upgrades for hero's if you even want to use them in battle ever.
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search epic war 5 and don't click the search button just click on the first thing on the row.it should be MADBLOG when you see the screen
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Use small units and weak magic creatures and max them out. then keep using rage on the magic creatures but don't send out hero and let magic take its course.