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Also, like I said in my previous comment, the UI can use a bit more improvements. Progress bar (tracks where your hero is currently at like a minimap) in the lower side of the screen beneath the right move bar and spell shortcuts in the top of the screen or the bar between the arrows. Shortcuts would be very useful, saving you from a lot of clicks. Another suggestion is quality button for the flash version. After I experienced terrible lag fighting the epic fortress I have to give up and refresh my browser wasting my effort on getting it to 1/10th hp. Final suggestion would be being able to use the unlocked items OR units on other heroes. It would increase the usefulness of "great but useless after the "normal stages" units and can provide a lot of replay value.
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I found a bug where i have finished every stage but still have not earned the last achievement. I have unlocked all the other ones also.
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Okay, managed to finish the story and the extra. Now doing the trials (though it's freaking hard lol) so I think I can now suggest things. First of all, I like most of the things you changed from previous epic war games. Those made me like this one a lot more than the previous ones (I even favorite-d this). First suggestion: passive spells. So far I haven't seen passive spells like auras, etc. only number crunching passives that increase dmg, hp and number of units. I think it would be nice to have passives like auras that provide +atk, + atk/move speed, +def ,+mp regen, or hostile auras that damage enemies, give -atk, -def accuracy and etc. It would be nice especially since the mp is shared making a lot of skills useless. Passive spells would also make the heroes worth using after the "normal" stages. After that they become useless and i just leave them at the start of the map because if they die, it's gameover.
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For me what works everytime (except on inferno) just send all your troops to automatically forward and all the bosses cant get to you
also you need the golems and the wolf and death to beat the fallen angel.
PS: how do you beat inferno?
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In my eyes this is a step back from epic war 4
the bad : no more gibs (body parts), less people, smaller view of the battlefield, crap heroes, accesories are useless/ upgrades were enough, new upgrades are annoying, need to beat levels to unlock units, and no minimap (i know you haven't put it in yet, but you should finish games before you post them) the game is way less cool-looking than before, HURR DURR "GO TO HELL" is annoying
Good: bosses(?)
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Eh. this epic war isnt all that great. people say that sequals ussually suck, and for epic war, this ones kinda bad. The first one was freiken awesome, and i would play it for hours! Wait... if epic war 1 is so good why am i playing this one?!?!?*leaves EW5 and goes to EW1*
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Think its a pretty good game. Only complaint is the seemingly missing unit which also prevents the final achievement.
Btw, any1 else notice the Queen and Lord of Hell have the same voice just with some different sound editing?
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Great game but it seems pointless that the last 5 bosses have seemingly infinite HP and our Hero takes one hit from them and dies. It ends up being more of a quest of not getting bored before you beat the game instead of a fun, thoughtful strategy to beat the game. 4/5. Need to fix odd difficulty problems like that.
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I apparently have an omega seal unlocked. Is it a creature or an accessory? I do not see anything new in either. Is it a place?
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Finished the game where are those 5 units and 2 titans? and where are those accessories?
Is this game really finished?
I am not sure, but it seems like it need something more like a shared save for all three heroes like in epic war 3 so it will be more exiting using all the heroes instead of 3 different saves which arent complete (7 units missing somehow...).
EW3 was better in my opinion this is just too easy compared to the others like a "very hard" level here is like a normal level in epic war 2.... it got a 5/5 from me anyway cause it is a cool game and all but still the prequesls were much better in my opinion.
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Epic war was fun. number 2 was alright, but 3,4,and 5 are just not worth it. I absolutley loved the first one. i spent all day playing it over and over when it came out, these new ones are just missing something the first one had, and I dont know what that is. I just cant play them for hours at a time anymore. Anyone else feel like this?
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does anyone know how to get the last achievement? It says I'm 100% complete. is there some secret unit I have yet to unlock?
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and this game adds... what? it seems to me they take things out and give us a game with out stuff in it, like the other did why no mini map? like its hard to add something like that or even keep half the game like it was ment to be. like in EW1 you had a castle that you could aim with and summon stuff. why not keep the things you put just make it better, all i do on this game is wait for all the guys to get out takes like 30 sec hit all charge and i win woo so fun. maybe you take stuff out for the Graphics i don't know but that sounds like a bad reason. It also seem you keep zooming the resolution in. Well anyway keep releasing epic wars im sure people will keep playing a game that gets less stuff each release.
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furbaa is right the first 3 games sucked the forth one was truly EPIC and the 5th 1 is better than the first 3 butt still i would rather play something else
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i truelly find the older games better now this game is amazing defitanly 4/5 worthy just if this was like a new series id give it a 5/5 idk just not as fun
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quantity is often much much better than quality!
As Example trial against the colossus: Use all long range units you have with have most units in -> then add one fast high hit point blocker who can slow the boss down -> Block with some Walls or Buildings to additional slow the boss down even when its just a second or so! -> place all long range units behind the wall and let the blocker continuously attack (I added the bombs to the blocker because they do good dmg and slow them down) -> The secret is now to use rage spell whenever you can! Also try not to lose your long range units just move them back a bit and let them shoot again! Wining by numbers!
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great game but once you get to the extremely hard levels it really starts to lag but i like that you can change game speed
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this is epic war -5 ! Why?? Lets make a list: its really bad there is no spellbar, troops with spells use the heros mana (wtf??), the grafics are less epic than in previous version, the upgrade system is also worse (you actually have to "farm" exp for that specific unit you want to use - in other epic wars you could spend your exp on upgrading any unit you want!!), the hero dies way to quickly and is no use in later missions (it makes me wish there was a key to LOCK the hero from moving permanently, or bury him into the ground!), there is no click and drag (iphone bleble is no excuse, 99% play this NOT on iphone and there could also be a on/off switch), the first 4 achievements are no achievements but rather additional mission rewards (doh!), the soldiers that represent the mission are creepy and ugly and make all their movements simultaneously which sucks! Epic war minus five! high five!
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Why did u guys take off the triple hero I haven played mutch but hope u still left the titans
so far it a 3.75 rating from me
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well, the end of hope is easy, I am finding colossus the real challenge, walls are useless against him, as he does over 5k damage.
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Oct. 07, 2011 hollowpointm16
I have beaten every stage, still missing the all units thing, do i have to do it on all 3 heros to get all the units unlocked?
Yes you do.
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changing speed and changing quality seem to have been swapped. Both the m button and the meno change speed are changing the quality for me. No button speeds up the game.
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I seriously don't have any problem with graphics ,units, or anything else. I think its a nice change, but i wish the story were longer. If you guys are planning on making a sequel to this, make it more in depth, other than that however, 5/5, keep up the great work!
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The various upgrade screens need work -- in particular, I'd like to be able to snap from one creature to the next within the skill/artifact panes WITHOUT having to navigate in and out of those screens. Easily porting to mobile is why you left out drag-and-drop? Most phones can press-and-drag, so I don't see what the problem is here. Even in the case of mobile platforms that can't support drag-and-drop, why does designing an alternative control mean taking drag-and-drop for phones that support it? I don't see why the most popular and well-used mobile platforms (iPhone, Android) as well as PC users all get the shaft. I would not normally grind on this so much, but this lack REALLY hurts the UI, and is a constant annoyance through every SINGLE usage.