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Interesting game. Needs some work. Graphics are neat (though a bit strobe-like with the 4 frames for dragon movement), enemy intelligence is horrible, balance is really bad (allowing full upgrade by replaying previous levels and letting game play itself with a screen full of dragons), unit options are fun. Debating between 3/5 (functional) and 4/5 (functional with perks) - going with 4/5 due to overall layout and design.
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This concept of a Defence type game is alright. But I'd agree that the Mana Max upgrade actually hurts you later by limiting how many times you can boost the mana regen in-level.
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2900+ enemies killed - no easy badge .. medium badge worked, so it seems to recognize that I saved. -- oh well // 5/5
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reminds me a bit of gemcraft in a way - fun game .. lvl 8 took a couple tries - gotta stick with the eagles for as long as you can before spending the 250 to summon dragons.
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The scroll-up zone is hidden behind the build queue, so it's really tricky getting the mouse in the right place to scroll up after scrolling down. I'm using Safari browser (not sure what affect that might have on gameplay) and latest Flash download with Safari plug-in.
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A very, very simple counter-intuitive game. Pros: Somewhat nice graphics, decent sound, and a decent menu. Cons: Just about everything else. Gameplay is very redundant and simple. The game requires pretty much no strategy at all. All you need to do to beat this game with hardly any effort is to: a) upgrade mana regeneration and b) not upgrade initial mana. After that, get whatever units you want, spam, upgrade, rinse and repeat, and bam, game over. Because it's very poorly executed, but has somewhat decent aspects any flash game should have, 2/5.
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Suggestion for replaying previous levels (to developer): only give experience points that exceed the previous best experience gathered for that Day. For example, of 100 experience is gathered for the first time Day 1 is played and 150 experience is gathered the second time, only give 50 experience to spend (not 150, as it does now). Otherwise, game is too easy to get upgrades and quite boring after Day 2.
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painfully easy, i maxed out on the best available unit everytime, became a matter of waiting of watching enemies get fried by 30 dragons
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I finished all the Challenges and Achievements but I don't receive any badge or points. Anybody know why? And I saved the game. I reached lvl 8 and completed it.
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Nice graphics and sound, cool units and towers. Gameplay is really, really lame. Almost no strategy involved whatsoever. Also, increasing "initial mana" makes it more difficult to get alot of mana as it increases the cost of each upgrade without increasing the rate you generate mana. Very poor design on that aspect, as taking a bonus should always be a bonus and never a penalty. 3 stars because I liked the technical aspects (graphics, sound, etc.), but seriously needs better design.
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It seems that upgrading your starting mana is actually harmful to you. Your mana will increase faster if you do the "increase maximum mana" in the stage, rather than buying the upgrades.
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Just a tip, don't upgrade your initial mana. It'll completely destroy your mana regeneration. Just upgrade mana regeneration and max mana in-game and you're good to go.
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OMG!
The game is so good but too short and toooo easy.
Just have mana restoration raise to max, raise rider to max level, build some thunder turret and keep spam rider at every level.
You can win easily.
I believe you can get most of them at first half game.
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woot, got all badges+card, good gmae in all, however, the 5-unit spawn limit was a little annoying on later levels in the game, 4/5
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Whatever you do, DON'T upgrade initial mana. It increases the requirement to upgrade max and speed without increasing speed. If you use just speed upgrades, you'll be able to upgrade your max very quickly and get more mana per second.
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The game is pretty good, haven't really seen the flaws other people have, though it feels that the game has much more to prove. Should make more options of the player, more variety of soliders with positive and negative parts on them, and etc. It really was an easy game when you work out a system, but in the end, good work 4/5
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Kinda easy if you just keep increasing your pool. You can pretty easily get it to maximum (9999), which makes it hard to lose.
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It's a good game, but it does have many flaws.. But I'm sure this is either a simple mistake, or a first try, so no harm done.. ^^
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Meh...way too easy, way too boring.
By Day 3 I had a fleet of fully upgraded dragons guarding my castle. I don't think I ever got hit once in the course of the game.
Would be better with more challenge. Try adding a mode where you can't go back and play previous days, or a endless Survival mode... 2/5
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You SERIOUS need to nerf copters. Increasing the mana cost for everything above copters would also help gameplay a LOT.