Under rating threshold (hideshow)
ok idk why the hell people call this game fail...like u people dont even no what rating is...u dont rate it low just b/c u dont like it..you rate it if its has effort into it like the graphics..the game play etc...
Under rating threshold (hideshow)
this game gets REALLY easy after about day 3. I'm beating every level with 9999 mana (my field being full of dragons that my six dragons training don't train anymore) and I have nowhere to spend my mana.
Under rating threshold (hideshow)
It's not Epic War, because in Epic War you can actually do something about it when the enemy gets to your castle. Plus it doesn't take 10 seconds for your castle to be destroyed =.=
Under rating threshold (hideshow)
This is done by the same guy with the same tools and the same basic gameplay, it's epic war with 2 lanes, get used to it.
Under rating threshold (hideshow)
wow... this gets boring and it is very anoyingly long....... no offense... 3/5 (woulda put 4/5 but its very annoying...)
Under rating threshold (hideshow)
Great game, I do admit. It is a shame that the difficulty decreases so drastically over the days. Once you max out the right things, it just becomes waiting the day out. Great concept, but there is somewhat of a lack of depth. 4/5
Under rating threshold (hideshow)
So easy, you only need to upgrade mana regen and max copters, copters are stronger than dragons (what doesnt make any sense) but have lower hp, so its your choice to choose what you will use, but it will be easy both ways
Under rating threshold (hideshow)
This game is very pretty, the sounds are neat, the interface is well thought out, the concept is great.
It's just waaaaaaaaaaaaaaay too easy.
Under rating threshold (hideshow)
There is a HUGE glitch with this game on later levels; if you have enough dragons at the bottom of the screen, the computer just starts spamming small bats, allowing the player to rack up thousands of points.
Under rating threshold (hideshow)
this game sumwat sucks...first of all the enemies' attacks are too strong and second of all, your attacks are kinda weak and it takes so long to get mana....2/5 i guess...
Under rating threshold (hideshow)
You only need to upgrade the first unit and thunder tower on top of the mana upgrades. Keep buying the increases in the levels as they become available. Just build 5 point units and slap thunder towers in and the game is so easy it is boring.
Under rating threshold (hideshow)
to gain much exp just build coper, don't upgrade and build 4 turrets and then start upgrading... i know its boring...
Under rating threshold (hideshow)
2499 = units killed. no badge? I saved my game and everything, but nothing has happened. I also beat the last level, and got no badge for that either. Please fix this before I have to send my zombie army after you.
Under rating threshold (hideshow)
The game is pretty cool, but i couldnt receive the first badge for 500 kills (i have over 3000 from maxing everything) but i got the one for beating the game.
PS- to all the people saying this is exactly like gemcraft... wth are u smoking? it is TOTALLY DIFFRENT the only thing the same is that u buy power ups, does that mean every game with power ups is a gem craft clone? NO get ur head out of your ass
Under rating threshold (hideshow)
It'd be better if you could only get more XP from past levels by beating your previous high; e.g. you got 40 your 1st time on Day 1 and 50 the 2nd, so you get the net of 10 XP.
Also, it is completely retarded that newly created units don't move down to the "front lines" during a fight. The enemy units always advance so even if you have more numbers, since your numbers are split, the enemy units can win. Lame.
Under rating threshold (hideshow)
I am usually not a fan of these games, but this is fun. I am not just what genre it reminds me of, but there is something about it that makes it fun (for someone like me) :)
Under rating threshold (hideshow)
not the best game ive played;
the +mana cap. upgrade (menu) will cause the +mana (ingame) to increase in cost, so dont upgrae the increased capacity for mana.
the turrets arent effective enough to warrent building untill you are at a steady stage and have excess mana.
most of the 'tougher' units dont do enough damage compared to the copter, so build only copters and panzers.
the exp cost of the upgrades is way to high for any gamer who wishes to play the game a good chance at seeing what each turret/unit is like and upgrading the castle.
the game on the whole is short in episodes, but can drag in each one.
the 'level' of a unit is not self explanitory; i still dont know if it increases the damage/defence/health or if its a percentage+ mod for all of them.
all in all, its a nice concept ill delivered. sort out ballancing issues and upgrade costs among other things and it might become a strong game
2/5