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This starts out easy and only gets easier. Just max out mana regen, unlock the higher tier units and build stuff until you reach your unit cap. There's really no thinking required, nor is there much pressure to spend resources efficiently. By day 4 I'm already getting maxed out armies and upgrades way before the battle ends.
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Day 6: Nothing special, unless they are getting stronger by the day. Have they been upgrading their troops? Have you been upgrading yours?
Answer: No, I've been too busy upgrading mana so I can make a dragon right...NOW! :D
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"Quick men! Instead of attacking their relatively undefended castle while they are distracted by killing our brethren, let's go through and get annihilated by this swarm of dragons! Charge!"
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this game was bad when it came out now people have to go back to it and get badge of the day -.- (its a boring game to me anyway i guess some people like this kinda thing)
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after the second level i stopped upgrading my units so they would die faster and i could build more for xp (which i didnt really need, because upgrading my units would mean less xp for me [which again doesnt matter because i dont need it])
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Oh yay, there's two tiny bat thingers, one huge red one, and a copter attacking the castle. So what does my copter do? That's right, kiddies, it goes for the one tiny bat way down in the bottom.
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Way too easy. Too slow. Music/SFX turning OFF? Out of balance, out of sync... Enemies could be better. Just done this for the badges. Still have to work on the game. Need to implement some bosses. Scrolling sometimes bugs (not the keyboard stuff). Is there a max cap for upgrading units within the day? If so, it should say that it's maxed.
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gets reeeeeeeally annoying when all your troops automatically move to one side, and then the enemy attack on the other side... and you can't relocate your troops! Why is that?
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thanks guys for telling me to use thunder turret to beat the game! its work...
ive already beat the game, but i dont get the (you're grounded badge) even ive already killed 1003 monster when i save the game... if anybody knows something plz tell me! thx 5/5
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My biggest suggestion would be to make mana regen based on a set percentage and not how many times you have increased your mana pool. It would be a simple fix for the fact that the initial mana upgrade hinders you.
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So unbalanced it only teeters on the border of "fun". Mostly, it feels like a chore, though it's nice that there's many ways to approach the game. My favorite strategy involved an army of maxed out Panzers; they're shockingly robust for the cost. On day 8, they caused the computer to spam Small Bats; by the end of the day, I had laid out over 1200 of them.
A gripe I haven't seen mentioned, the command for healing troops should depend on the troops actually on the field and should not just be half your max mana.
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The game its to easy, i only used cops and thunder tower at lvl 8 and i dont even had a problem to sit and watch, just creating cops... dragon and others units are very useless they need tons of mana and time to create, but yea if u have 9999 mana maybe u want dragons...but they are useless if u max thunder tower max mana regen max uni create time and the cops, if u have that u can beat the game very easy(More units created = more exp) i just create cops and i get around 1500+ EXP at DAY 7
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Why in heavens name, won't you let me turn off all the sound? That wind is annoying when you try to listen to a podcast while playing. For this, I give you 1/5, if I could, I'd rate it with a negative score.
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x3 x5 Speed are needed, the game is so slow
Also, fix the "initial mana upgrade", Increased Mana Reg without Initial Mana upgrade, is insanely fast
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My strategy was to use the chopper (25 mana apiece) all the way to day six. Day seven and eight I instead used a full flight of fully upgraded dragons. Four lightning towers in defence once unlocked of course. Maxed mana regeneration ASAP, then units and towers upgraded with bulding speed and tower thrown in. I upgrade my mana pool to 1280 (the first five second I get from 20 to 80 or so before starting a few copters and unit upgrades). When I have a full set of unit (chopter in earlier levels, dragons in the later) all I need to do is hit C for healing every 3-4 seconds. During day eight I lost (and rebuit) three dragons. The game is very poorly balanced.
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extremely easy and boring game, you get 4 thunder towers up and then you can basically afk the rest of the LONG round.
2/5
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well here's a list of possible improvements
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howmany hp do my units have? and what do you get when you upgrade your units level?
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mana regen should be even more nerfed, faster at the start&slower at the end
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upgrades for your special, range, power, recharge speed
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tower repairs
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less exp for winning a level i get like 400-600
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more exp for loosing a level i get only 0-50
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5riders(5m) = same exp as 1 dragon(250m)?
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the fun is trying to find the balance between mana pool upgrades and units/upgrades so maxing out mana at the start should not be possible
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There should be a way to repair your towers, little balance issues, and initial mana upgrades should give you a higher max pool or at least the same as unupgraded, 4/5 for the strategy in the first couple of lvls
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Jeu très (trop) simple, peut largement être amélioré (longueur, difficulté, nombre d'améliorations) musique magnifique ;)
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Great game, But I must admit It got rather boring endgame, I mean like.. Basicly i had all upgrads and max capacity of units below and couln't do anything else, I already had won, But only halfway wave!! So I just had to sit down and do nothing the last 3 days this problem was there, Kinda was sucky, Anyhowever.. 3/5..
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A good game concept and a good strategy game, too. I would like to see more levels, maybe harder ones at that, and more units and enemies. 3/5.
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Not sure why miszar is being modded down....he's completely right. The game was enjoyable at first but once I'd played a couple of days and had the mechanics figured out, there was nothing to it. I can sit down for 2 minutes and have everything built and upgraded that I can and then I can just walk away and let the level run for 10 - 15 minutes. There literally isn't anything for me as the player to do. That's a flawed design.
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a game where at 5% of a wave you already did everything u can and you already know you won withouth doing any other click is seriously a bad game