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Not bad, but not great. 3 /5
You shouldn't be able to keep upgrading your mana once it wont make a difference anymore.
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The load button should not be placed where it is... I was at day four, and accidentally hit that instead of save, and went back to day two... it should at least have autosave... on top of that, almost every troop type is imbalanced, whether for better or for worse, and there are far too many grammatical errors
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Smokekiller, you sound like a retard. Maybe you should actually look at your message before you post, or practice your keyboard accuracy. Then maybe people will take you seriously. :)
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what u said about the specil attack is complete BULL!!! in day 8 i used it like 3 times u friken lier ur just stupid and didnt no how 2 use it till day 8 u friken lier u juat wanna have log commets 2 act like ur the shyyt i hope u R.I.H ROT IN HELL
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Nice concept, boring game. Totaly unbalanced, and after some point you can just wait for 5k mana and heal... 5k mana and heal.. At last level, after first few sec this is only option. And the most funny 'upgrade' (upgrade initial mana) whitch definitly lower your chances to survive. Blah.
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I would also like to suggest that you only get experience for units that are around at the end. Not for every one you create. This way one has more reason to build the tougher units rather then mostly spamming riders.
Also more reason to increase units stats (as of now, the only reason to build better units or increase stats is extra mana to burn)
Also, you don't explain at all the function of levels, or even exactly how attack & defense work. Such information would help us appreciate more of the game.
Lastely, if your going to have unit levels, why not have them increase in level as they kill foes?(both yours and the enemies)
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For some reason the level that promises big bats, has no big bats, the level that speaks of half the panzers switching sides, has no panzers, the level that warns that dragons are coming next, has no dragons, the level that says flying evil knights are coming your way, has no flying evil knights!
Strangely, the sole evil knight I encountered yesterday playing area 8 wasn't there this time. The toughest foe to show is only the panzer and only near the end.
Also, the special attack of your castle takes so long to charge, the area is over before you can use it. The only time I managed to use it was just after I defeated all the units in level 8. I got to see some kind of blast, a split second before the win screen came up.
So much of the game is unused, its very strange.
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honestly it wasnt all that great i had a lil bit of fun until lvl 4 sumthing about that lvl makes the game stop being funor interesting at all
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the more i play the more i find wrong with this game. how come eagles, the 3rd cheapest unit, the strongest. it makes no sense. theres no point in buying any other unit.
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Pretty good, but too easy. As for the healing cost going up with mana, I'm fairly sure mana regen goes up proportionally with max mana, so if it didn't you'd quickly be able to healing constantly without running out of mana. Game's already very easy, so it doesn't need that.
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upgrading your initial mana pool is unwise, the equation for mana regen is unrelated to initial mana, but the cost for upgrade is. Thus, it takes longer for the same amount of mana at higher levels.
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mh. The balancing is broken. You need max Copter, ManaRegen, ManaPool and Unitproduction and you will win by just spamming loads and loads of copters while upgrading them. That way you will have a giant copterfleet of doom that just rips apart anything. Who cares if they die a lot? With a maxed manapool and Manaregen max and max unitproduction, you can just produce these buggers faster than they can kill them.
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ths game was easy but fun.
i enjoyed it so much i gave it a 5* and hope theres a 2nd 1 ;)
This time a bit more Challenging!
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how about rounding the units lvls. right now my eagle's lvl pushes its atack power off screen, and why deos increasing your mana pool increase the mana cost of healing? thats just stupid
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its buggy, if a unit cant hit something, instead of moving it continues to shoot and miss. they also just standstill while the other side of the city is getting atacked. make the units less stupid and it will be a 5/5. but the glitches ruin it. 3/5