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he remade his own game, but oriented in a way less convenient for players. Very nice.
I liked the previous one better since you felt like you contributed somewhat by having aim control over the tower.
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awesome. i only have one complaint: the "ultamate evil" was pathetic. it should be able to stand up to at least 5 good dragons alone. none of them managed to kill any (practically) of the 20 or so dragons surronding them.
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game loads, when i push "play" i get grey screen. ill give a 3/5 cuz it sounds good, and i dint like giving 1s and 2s. if it loads ill up it to 4 or 5.
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I enjoyed the system, but it needs some refinement on the details. Clarify that you increase mana pool and regen simultaneously. The units don't seem to move around in any comprehensible way. The larger units aren't worth it, since spamming smaller units gives you higher attack and higher health both faster and cheaper. This needs to be adjusted.
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ok, the towers either need to b stronger or indestructible, u need more unit types to balance out the two sides, a few more upgrades and a boss. that'll make it a great game, till then 4/5
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Mana regen needs to scale to your starting mana, not just to how many times you've use the Mana Pool spell. Otherwise, you can run into situations where you're getting just 1 or 2 mana/second... with 1620 max mana. This makes the game substantially more difficult than when you're getting that same 1 or 2 mana/second at 20 max mana -- with the lower max you can actually cast Mana Pool (and raise your regen) within a decent timeframe.
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I just flood riders for the most part and build the lightning turrets, riders = 5mp for .5 xp over dragon = 250 for 2.5.... seems smarter (xp wise)
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Once you have enough for dragons, the game becomes WAY too easy. All you do is sit back and wait for like five minutes while you beat the stage.
Very little strategy - just button clicking. 2/5
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Well designed, just in need of some balance tweaks. The late game is too easy by far, and the upgrade that increases initial mana needs to be changed, because that increase in mana doesn't come with an increased recharge rate.
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It almost seems like a strange hybrid of Epic War and GemCraft. Interesting, but I would have liked to have seen more interactivity. In the later levels, I stopped playing the game so much as watching it.
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i figured out, that to turn down the soudn, you have to adjust it, then click it at what ever position you put it at hope that clears that one up