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too frickin' easy, I just sat there watching my dragons maul everything while I just clicked heal every twenty seconds or so. The only really challenging bit is maybe the third or fourth day before you upgrade much.
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Do *NOT* upgrade initial mana. What matters is the rate. It's harder to increase the rates when you increase the initial mana storage.
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Really really really love the concept, but just like everyone's saying, it needs to be MUCH harder! Also, the EXP creation chart needs to be fixed up a bit.. a copter costs 5 times more than a rider, but only gets twice the exp.
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It's really easy. Not that that's a bad thing--this is great in comparison to Epic War, which is hard and takes forever. 4/5.
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Great concept, but mate... Why doesn't the sound options work? And you need to make it waaaay harder, and that evilultimate at the end, make him a huge boss with lotsa HP + attack. If you work it over again I think this game will become awesome! 3.5/5
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you should put a max level or something for the war screen upgrades like it said it cost 640 for another range upgrade it ended up not working
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if you don't buy the initial mana upgrades, your mana charges way too fast. fill the field with dragons and you can literally wait the entire level out without doing anything
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why can you only upgrade range, attack ,level, defence and health only 3 or 4 times? then it just stays grayed out even thow i have more then 100 times the mana needed.
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4/5 but i vote 5/5 cause it's very fun, in only need badges, and it's not very difficult, you can repeat past days to win some exp.
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Hmm...don't upgrade "initial mana." Ever. It actually makes the game harder. Upgrade mana regeneration rate and after a few in-game mana upgrades you'll be generating mana faster than you can spend it (literally).
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it is really cool, but the units don't scale. I used just riders they were cheap and could become totally desctrutive. if I by a 'helicopter' at 25 mana at 10 damage or a rider that does 8 damage for 5 mana, gee I wonder what I'm going to buy?