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Comments for Idle Car Manager

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DMB316

Sep. 25, 2015

Under rating threshold (show) I love this idea, I like the layout, but I don't want to play your game because.... I want to play a game, not just wait around. Maybe speed it up just a little more?

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(16)

Developer response from Ryu82

I agree that it is pretty slow but not much slower than my other game. Though there is less content in this game and it feels slower because of the linear progress. I will think about it but I will wait a bit first and add the Orders in 1-2 weeks which should make the game a little bit faster because you can do more to earn money than just to sell cars. Also I think this game has a pretty good offline-solution. When you are offline for a few hours, you can adjust progress points for instant progress.

jcheung

Sep. 25, 2015

Under rating threshold (show) breaking efficiency = braking efficiency? break=damage, brake=slow

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(0)

Developer response from Ryu82

thanks I will fix this

bezdech

Sep. 25, 2015

Under rating threshold (show) i am a fan of ITRTG and i like this game so far too. I thinkt it would be fun to have yers with trend to buy fast cars, strong, or this with long reach.

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(1)

bloodeyelfz2

Sep. 25, 2015

Under rating threshold (show) game doesnt keep running when tabbed out, had a part research suppose to be finished in 3 minutes, tabbed out, and when i came back and checked, only 5 seconds had passed on its completion.

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(0)

Developer response from Ryu82

I can also see that happens in the WebGL-Version on Chrome. Unity says it is fixed: http://issuetracker.unity3d.com/issues/webgl-leaving-tab-stops-updating-even-with-running-in-background but if it still appears, I don't know if I can do something about it atm.

deleteduser

Sep. 24, 2015

Under rating threshold (show) I understand this is an idle game,I understand idle games are usually a bit slow, but there is a such thing as too slow. This is a perfect example of such a case.

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(15)

Developer response from Ryu82

This game highly depends on the playing style. So a player who knows exactly what do do and how to progress the most efficient way is probably 5 times faster than a player who makes mistakes. It is also a bit the other way around than most idle games. The start is slower than the mid game because the calculations are not exponential but linear. I know it is probably liked more if the game starts fast and becomes slower over time but I still wanted to make a game which is more realistic than most idle games. But I just uploaded a new version which makes the start slightly faster.

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