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Your recent update just caused an InvalidStateError in Unity's JavaScript locking out all its database storage. Thank you for messing up Unity for me and costing me hours while I determine not only how to fix it but how to not lose my saves in basically every other game. 1/5 isn't even low enough if you're breaking my computer.
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I like the fact that you click/hold on the craft/job to speed things up, it adds some interaction in all this idling ^^
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I just did my first nap, and Nutmeg stayed at max level, and i didn't lose my kitty levels. This is a bug, right? the game is acting normal otherwise, all my kitties lost progress
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Some of the cat's "hit box" seems to be really large. Overlapping the bottom bar/buttons to switch cats (most noticeable on Wonky).
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Thumbs up if you played a random song the moment you realized the tabs made different music sounds when you clicked on them.
Ah okay, we know what's going on with this (thanks for sending the screenshot). We'll push a fixed build that addresses this sometime soon. Thanks for helping us identify it @HEUGH1 and @supermama44
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Since the most recent update (v.0.103) I'm getting some kind of 'SyntaxError' and the game won't run. I'm not sure how to fix it :(
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A follow up question to the one you responded too. Shouldn't you give options to buy maybe multiple kitty spots and use the sides for like plus one spot or minus one spot? Include like a bundle deal or something.
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Do the plus buttons on the sides of the "buy more kitty slots" do anything? Becuase I clicked them and they dont seem to do anything.
On the confirm 'kitty spot' purchase popup? Those are just icons on the sides to show what you're buying, but if it's distracting/confusing we could remove them. The only key thing on that popup is the purchase button at the bottom.
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It would be really nice if we could store more than 999 crafts and treats. When I leave a craft running overnight because I need more than 1,000 for a cat and wake up to see that it's been stuck at 999, it can be kind of frustrating.
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I've been playing very slowly over the past few months, I have to say the new changes are super welcome and completely reinvigorating my love for the game! So excited to finally get more kitties without having to horde so many taiyaki.
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Loving the game so far but I have noticed that when I refresh the page it gives me heaps of craft items if they're active.
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Ultimately it feels as though this game suffers from the same issues its predecessor does, namely in the redundant work involved to progress again. Why not include a button to give a cat exactly as many items as it wants instead of playing with a slider?
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was there a version rollback? yesterday I was playing v0.101 now I fired it up today and it's back to v0.100 just curious what happened there...
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That the outfits are placeholders doesn't make them any less useless to the game. It already takes a ridiculous amount of time to save up for even a basic basket, and you already have a low chance of finding a new cat without the inclusion of outfits.
My apologies, I shouldn't have used the word placeholder. The outfits are not implemented yet. They have been written into the system, because we are working on their implementation right now, and need to make sure they enter the game at the intended time. Once they are implemented, they will be a lot less useless. Until that time, we appreciate you beta testing our game with us.
As far as receiving new cats, you will always receive either a new cat or an outfit. You will never receive a cat that you already have - so without the inclusion of outfits, the chance of finding a new cat is 100%, can't get much higher than that.
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As the game progresses, it definitely becomes a clicker game, not an idle. Also the outfits for the cats are annoying and unnecessary (and lazy - just a basic recolour?).
Please keep in mind that this is the beta version of the game. The current outfits don't reflect the actual game outfits, they are more of a place-holder for testing purposes. The final release will have a lot more going on with outfits (I promise ;) ~Sad Panda QA
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Very cute and adorable game, but I am curious about something. There is a character in Crush Crush I would love to see kitten-fied and brought over to this game, Ayano. I love the cross overs, as well as the cute Easter eggs which have popped up in both games. Would love to see this on steam at some point for achievements as well. Good work, lots of fun, and eager to see your upcoming games in the future!
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having been playing for a while, I think a way to give a kitty the exact amount of treats/gifts with one button would be super nice, especially when youre leveling through the first few kittys it can get super repetitive giving them each 5 bread rolls
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Half the time, the original black-and-white loader fills up, and then nothing else loads, no matter the state of my AdBlock and Ghostery add-ons.
Hi there, it sounds like the game hasn't completely updated for you. If you close any browser windows with Kitty running, then try clearing the 'images and files' from your browser cache and let Kitty rebuild them for you. You don't need to clear passwords/history. Just clear the images and files. Then try loading the page again and see if that helps. Regards, ~Sad Panda QA
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At lvl 10 demanding 75 exp I got a Petit Basket, time and some Tai. Now I need to reach lvl 11 has I believe will take me months and the reward is only a Lil' basket , 25tay and 5 time... It doesn't make me want to go to lvl 11 with those rewards. Does anybody know if it will be another update again?
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after a nap when I change to new cats they automatically have a high level date going. This usually sends me into negative time which thankfully comes back but something seems messed up with it.
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As people keep saying, the sliding and auto date do help a bit with the clicking compared to Crush Crush, but there's still WAY WAY to much clicking, especially after a reset. If I have the necessary items just make it max two clicks. Click 1 time on crafts and 1 time to accept giving the necessary items.