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Ok, I need help. I cured Zombyism. Deafeted the gang. Took all places over. And yet still haven't beat game D:< DAFUQ +1 if you think this game is rigged!
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Why is it that in every zombie game there's this dead frontier ad? Examples: Saggitarian 1, 2, and 3 and rebuild 1 and 2 and the dead frontier outbreak 2. have you ever thinked that they're all connected?
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I'm in the process of loading the game, however, i hope that theese comments dont fall short of describing the actual game play, ill be exremtly pleased if this game posses a challenge, but a challenge that can be overcome. -heard impossible had no chance of being overcome-
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I love this game, but there's one thing I do wish was different. I wish there were more than one religion that could develop, cause it gets annoying having to avoid the churches like they're the plague. Could there be a few more added?
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i have actual finished the game in seriously hard mode by occupying all tiles,i didn't use all some bonus stuff that can end the game quick because once you have conquered 2/5 of the city you will be unstoppable,it was ofcourse hard but it is still possible to beat though,,i have tried impossible mode to but it was really impossible for me lol...the key to winning is to balance the food,so you will need the food upgrades in the research labs ASAP,.2nd important is you need to recruit as many people as you can(as for their food consumption,you will need a bit of them to work in farms,that's why you need food at the 1st place).,3rd is the happiness,it would be very critical if you cant raise it,so i suggest get 2 bars or churches and occupy each of them in the early stages,you don't need many though,2 is enough...as for the others,you can do you're strategy on them :P
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I have to agree with Rockbass about the number of zombies added, in that it should be reduced it makes it just a little too hard
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My biggest problem with this game has always been the extreme difficulty in balancing food production w/ recruiting w/ housing w/ happiness w/ defense.
-I think you've maybe got too many things going on at once and not enough flexibility. This game could be drastically more fun/engaging if say farms produced a bit more food (so a single raid doesn't end your game) or if the #zombies added per round was reduced. It limits the gameplay so badly. Plus, there are tons of useful jobs like preaching/farming which you can almost not use because it's so difficult to even have more than a handful of survivors...
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demy there are going to be some people who will want to survive when a ombie apocalypse happens so they would move into a fortified area hence the school.
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please, make the scavenging more logical. i see comments like " i found a case of wine at the school" or "i found a submachine gun at the school" I mean, REALLY?
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In the next Rebuild game there needs to be a create a character, because it drives me crazy having to click a thousand times to have a decent to cool looking leader.
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After tireless effort on on impossible difficulty to find a hospital and one of my men gets injured. Leader: We sent him to rest in the APARTMENT.
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Today that soldier guy got bit. He's gonna turn soon and we don't have any hospitals...we should just let him rest. He'll be fine.
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The Church of the Chosen Ones has made 27 of my survivors offed themselves. Ironic how a church kills your team more than the zombies...
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spoiler alert... why would killing the last judgement gang win the game for you, it makes no sense, what about all the other zombies
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spotted survivors in the graveyard.... Yeah cus the first place I'm going to hide in the zombie apocalpse is the freaking GRAVEYARD.
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OK, I'm confused about how skills work. I'd read earlier that in order to reclaim, replace, or fortify buildings in the shortest time, you had to have a total building skill of 11. Nice and straightforward. Killing zombies seems more complicated, but I was trying to figure out details. Now I've got a fight with 18 zombies. I find three people able to safely wipe them out, but was trying to figure how much less firepower I can use to get the same result. There's a guy with Offense stat of 2 that is more valuable of a fighter than the one with an Offense of 3 or the one with a 4! With the 3 and the 4 in the group, there's 4% danger. If I go with the 2 and the 3, it's 3%, and with the 2 and the 4, it's 0%. I wanted to take the 2 out because he's more valuable as a scavenger, but I guess he's just lucky in a fight!
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Oct. 14, 2011
5/5, no doubt about it - I already liked Rebuild, but this one's addictive. The improvements are very useful; particularly the option to assign people to work the farms for better yields, the tools which can be scavenged aside of food and the simple training of soldiers make life much easier. More special events keep playing interesting. And it seems the annoying you-lost-some-morale-cause-the-dog-you-never-had-just-died is gone for good too. It's become one of my favourites, so thanks a lot for this game :)