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Church of the Chosen Ones? Having a Pro-zombie cult, in an anti-zombie fort probably isn't the best decision I've made -_-
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(at the moment when i started played this i and named the city Jack Asslinton i said)WELCOME TO JACK ASSLINTON WHERE ARE THE JACK ASSES AND JACK ASSED PEPOPLE AND ZOMBIES ALL ARE WELCOME (and you get free beer) :D
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Why are all the cities in Canada? I know you can change the name but I want to see London or Cape Town or Rio in there. Surely they must be inthere somewhere!
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meanwhile at a city
survivor 1 so whos gonna be the leader of this fort?
survivor 2 ME survivor 3 ME TOO survivor 4 and 5 and 6 7 8 9 10 MEEEEEEEEEEEE then out of nowhere a guy stepped out of the darkness witha cowboy hat mistoryous dude me because i got a cowboy hat everyone else ERMAGURD HE HAS A HAT HE IS GOD
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if you wanna get the locked and loaded badge much quicker when you first
do your character name you can see that it says "trusty"... then click that to pistol!
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theres 5 endings
1, killing the enemy
2, helicopter
3, making a contry
4, dieing
5, going in the lab and making a zombie cure
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I think the interface is improved, but most other things are either a step backward or just bizarre choices.
Schools have gone from being a valuable building to a waste of space now that characters can learn by doing and keep their old skills as well.
The randomized combinations of photo-realistic faces, hair, and body types looks really weird and goofy; I think the characters were more relatable when more was left to the imagination. If you change art style again for Rebuild 3, I suggest you take the art in a different direction because this just looks ugly.
I have no idea how or why some other random leader from my city took the position of writing the journals and being marked as town leader on the status screen.
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I beat this on my phone on hard TIPS: Start off on easy win the game and train(Schools) at least 5 to be max lvl 10 in everything Start a new city with the 5 maxed players & make it a small town to get the hard badge faster. 1) Starvation, keep ur population(10-60ish) low if you make it to winter you don't want to lose any valuable citizens 2) Try to reclaim a hospital 3) take advantage of the first day, the danger is not really too high and you can send out all 5 people 4) Focus on farms/bunkers research 5) If the danger is high cancel all things in progress & put them on guard duty(they can always come back & continue research) 6) once you unlock turrets build a lot & its okay if sometimes one or two are near eachother it still decreases ur danger also build defenses for the malls it also has the similar -danger effect 7) Try not to reclaim forest if useful winter 8) Turret spots should be traded for big Apartments occasionally bars/churches drive ins Good luck :)
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Basic strategy for "impossible": get a school as soon as you can, and train 3 builders. This way, it is possible to conquer any territory in just 1 turn.
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Wow, I never realized you could just kinda save and go back to re-adjust things if something wound up not working out. That pretty much took me straight from failing seriously hard miserably to not just completing it, but straight owning it. I was about to win in 3 different ways, but I really freaking hated those last judgement guys, so I decided they'd be the ones to go.
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all my survivors stopped working, and rejoiced themselves in a massive celebration, that ended in ritual suicide. Thanks Church of the Chosen Ones, you destroyed my city! BTW, excellent game!
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Day three, I sent all 10 survivors I had out to scavenge so nobody was at the fort, then the fort is attacked. "The fort held, but we had to get out hands dirty this time." Lol