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Damn needed about 10 trys for the hard badge, but one Question:
Why ends a ZOMBIE game, when you kill off a biker gang? ><
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After you finish the game, a screen appears with the ad: "a word from our sponsor - Bored of Rebuild 2?" -- Definitely, "no thanks" was the best BACK TO GAME button ever
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I love love love this game! After getting the badges, I am now going to do a huge city on insane. Probably without taking old survivors... or using saves for that matter. After playing regular rebuild on insane it should be a breezy hehe. We'll see ^^
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riots! "i'm sick and tired of recovering from injury while the other people just lazy around!" it kinda said something like that once, (they really shouldn't go on riots and stop resting lol)
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New survivor skill system (learn while doing and bonuses by findng & using tools) is great.
Rebuild 1 ending sorely missed : total conquest.
( Evil portal clean-up didn't make it in V2 either, so the big graveyard could have been used for something else)
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NOOO DAMN I'm too idiot, i was too fast and then all my survivor turns mad and joins the chosens one cult F********ck! ='(
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Really an innovative idea to make a Mad Gab determine your starting stats. All I did was make it to the second page before I had to comment, 5 star and favroite this game.
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You know what would be an interesting gameplay mode, or a whole different game? Playing as the zombies. You could move them around, gathering as many as you can around the fort, organizing zombie attacks and swarms to try and take over these cities that we made in this game.
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haha i had completed the game befor the badges had been added so when i came to collect them the achievment screen spazed out haha
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"must have been a wedding party got eaten by Zed, right in the house of god. Bride,groom, the proud parents, even a flower girl, all torn to pieces. I'll never forget that image."
"(happiness +5)"
WTF? O.O
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How to get the hard badge: first, play the game on the easiest difficulty, finish the game (try to get the government ending) and choose five of your survivors and try to max their skills as best you can (try to get different endings in order to avoid boredom). When you think your guys are good enough, leave the city (this can be done at the police station) and choose the survivors you've been training; on your new game, choose the "seriously hard" difficulty. Make it a small city, and don't forget to save after EVERY TURN. Whenever something really bad happens, just quit and load =D
Please keep this comment alive!
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Great game i love it! Frustrating when you finally get enough food and then somebody blew a hole in the wall en you lose 3 farms..
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Just noticed that the main-menu pisture is seriously messed-up anatomy-wise. Teeth do not grow out of your nose. There is a maxilla ("upper jaw") - at least in most cases ;)
Not a big deal, but it looks really weird when taking a closer look at the picture. And I guess it's a rather embarassing mistake for the artist... Still a good game though.
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It really would be nice if people who hit 10.0 skill level would unequip the items that don't improve their skills anymore. It's really bothering to go through the list and unequip every item to see if a person has 10.0 or 9.5 skill level without them.
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For some reason the only haircut available is the afro (besides the hats) when you make a new game again. Refreshing the browser seems to fix this though.
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chronolord, if you want to keep your old city save it the turn before sending the 5 survivors. start the new game, save that in another slot, then quit and reload your old game and cancel the send people mission. no game continues past that so if you want o keep your old city you have to change the history there by redoing that turn.
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Overall I like this game, but my enjoyment of the game took a serious dent when I noticed you're having an automatic disease death by turn 11. It is frankly more than annoying. Also it makes me wonder how many other harmful events are scripted instead of randomly determined, which in turn somewhat ruins the very idea of this game, namely dealing with random events instead of knowing you need building x by day y to avoid z.
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I am so tired of people dying of disease while I'm reclaiming a hospital. Higher difficulties really need a bit of a grace period for random death.