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Is very good! only way to impro0ve it would be make defense and raids directly playable from players, perhaps for a rebuild 3?
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@Falar: Neither the scientist nor the helipad are unfinished. They're just.... slow. After the scientist dies, just make sure you recover his notes when it pops up. And for the helipad always choose options that logically would help fix a helicopter. Eventually you'll get your special ending.
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do not allow the church to happen it will completely screw you over -_- un believeable i was 1 square away from having them all but my people kept killing them selves....*sigh* religion
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7 police stations, 6 hospitals, 3 malls, 2 normal gravejards, 1 HUGE gravejard, lots of farms and that all in the middle of a forest, who the f*ck built that city?
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You all might not quite agree with me but out the best zombie games I prefer Sonny to this... though this is my second fave :)
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"Your Ass now stretches across thirteen city blocks. I'd say we are about having this city under control" Captain Cook
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Entire map reclaimed, all research completed, population maxed out, skills maxed out, and simultaneous 4 way victory. I stomped on the zombie apocalypse.
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"I'm mad as heck and not going to take it anymore. I'm sick of recovering from injury all day just to come home to this depressing hole. I'm taking a day off." Sounds good to me, get your ass to work.
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Since the sabotage at the helipad, Bob Bila has been acting strange. WHAT??? 1. He came later, 2. He's the one who is fixing the chopper
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4/5 stars because on my first playthrough, I allowed freedom of religion and freedom of speech and all the survivors turned into suicidal cultists. Also, it seems to me there are some unfinished features (?)- the scientist doesn't seem to do anything special (if you help him, he dies; if you don't, he just sits there). And the helicopter-bomber thing is left pretty open too (but the blown fence is really aggravating), since it doesn't go anywhere. Also, the missions were nice, and I wish there'd been more than just the rescue and the base assault.
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New build is FSB. On a huge map, every time an event happens the screen scrolls way up to the top of the world instead of to the building.
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I like how I can take my experienced and survival-hardened citizens from one successful city and have them fly away to try and reclaim another bigger and more challenging city. Where would they land? The middle, of course! After all that combat and leadership experience, I would have hoped they'd have more tactical common sense than to set up shop in the center of a giant city full of zombies. (protip: school the hell out of your 5 chosen citizens so they're great at everything, and equip them with the best stuff you've found)
Hah, yeah, they never learn. I know I'd head for the nearest deserted island and try to live off the land... then probably die of exposure. Not as fun a game though. :)
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The only real complaint I have is the limited number of survivors. I mean, yeah, it kind of makes sense when a small town of like, a hundred people draft a constitution. But thirty eight? That's about the same number of people in one of my classes. We could not start a new nation. No. Just...no. Especially when I've got things like the 50-500 rule in my head, which means you need 50 people for short term survival, and 500 people if you're trying to avoid horrifying inbreeding.
Yeah, the survivors are being too optimistic when they draft the constitution, but for them it's a symbol that they've finally got their crap together. It would take more than 50 people to call it a nation, but that's big enough for a city-state or village with its own laws. So long as they interbreed with people from other city-states as you mentioned. But Rebuild 2 doesn't address the re-population issue since it's only a year or two in, and all the survivors are very careful not to bring any babies into the world at this point.
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"by the way those rats don't carry any diseases do they?"
"last night we had a bbq 9dont ask what meat" .......... i think i have an idea what kind of ,meat =P
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um, anyone else having problems with notifications trying to take you to the building, and then just end up shaking the screen until you move it?
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just a few things i'd like to see in a sequel: volume control on music, hotkeys, a count in the population bar that shows empty hands, and a tab sorting system for people with specific skills and no skills, so i dont have to scroll through everyone whenever i do anything. that'd be a lot easier to play with thx. i love this game, i tried the prequel and i know its become more user-friendly, but still lots of room for improvement!
I'll make a note of these. I actually think I spent a too much time improving the UI in Rebuild 2, and not enough time adding new fun stuff. But you're right, there's still room for more user-friendliness.
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@Sciamancer: The perfect soldier doesn't need a rocket launcher to kill you with. Chuck Norris could probably mash a zombie's brains out with it's own teeth -if they wouldn't all crawl back into their graves when he's around, that is.
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I'm getting the same problem as BiOcon but I haven't carried over a character from a previous game. At the end of each day the camera just shifts to a point to the right and keeps shaking until I drag it somewhere else to straighten out. It's getting kind of obnoxious in an otherwise great game.