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i think my computers started to glitch up because i played this an hour ago and suddenly the game goes blank when i press play
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Damn cult, they call The chosen ones to the zombies, and now all my people wants to be a zombie. All of them are commiting suicide and the rest they say "OH, he has joined to the chosen ones so we are gonna party and dont work" damn cult
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I got pissed and ragequit after 115 days xD kind of crappy how they took 2 farms and a big farm all in one night even though I had 26% danger only. It was on challenging difficulty. Only my first time trying though.
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It would be lovely is equipment would make level 10 whatevers skill surpass 10, because I reached a point where I was unequipping my soldiers guns because they no longer needed them, which didn't seem right, and I had more guns than I had survivors that could use them.
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Y'know, if I choose to find another city to reclaim after a victory, there's no reason I shouldn't be able to bring my research with me. I mean, how much does a diagram of zombie vitals really weigh?
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Loved the game, but a couple things disappointed me.The character leveling system made some characters feel like heroes, but often the heroism felt wasted. First off salvage and leadership become increasingly less useful. Once you've picked the buildings clean there's no need for salvage and after signalling is researched, you don't need high excessive leadership to get 95%. Also I'd have liked more reward/requirement for cross specialization. Like salvage or leadership skill above 5 adding a very small chance to find/recruit something/someone on other types of missions Or people with high in multiples areas being able to do specific tasks Like 8 leadership & 6 building allowing can turn graveyards into workable land and from there a farm or suburb Or 5+building/soldier being able to further fortify defensive buildings.or needing 8 leadership & soldier on a guy to start a war to end the game Or even any leadership skills at all on the guys who draft the constitution.
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Way too much advertisement. But other then that it was great. The increasing skill level gave it a nice rpg feel instead of just random bad events. A great sequel.
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You should make it so you can customize what your guy looks like, just randomizeing is hard to find what you're looking for :/
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I won the game by:
1. fixing the helicopter
2. Drafting a constitution
3. Defeating last judgement
ALL AT THE SAME TIME!
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must of you didnt know this but if you click what looks like 3 colored squares near the top left of the screen it shows how many zombies occupy any space you have scouted.
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I wish you could customize your characters portrait manually, instead of just randomizing it 50 times until you get a good one.
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The crazy guy who cures zombie ism - Does he ever come back after you say no the first time? I wanted to say yes but I couldn't afford the lab so soon in the battle. 100 days later his event has not come again.
I personally would like a way to increase my defense from buildings a bit more than just malls and police stations.
The builder's exp seems a little slow but this isn't major - As with the scientist but they at least get exp per day they research while builder seems to only get exp each project finish.
Lastly, more choices or more choice branches would be good. I really wanted to kill all the love caravan and take in all the people. Those ladies who liked their job can go work at the 'bar' with an extra + happiness rate. (Speaking of caravan maybe a way to build a caravan yourself that fights all zeds on all sides once per day (at half or 75% of damage as they have to spend time driving and such)). In addition more endings just because I am greedy.
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heres a tip: DONT let anyone in your fort Like zombies!!! they end frequently end up killing themselves and others in your fort if you let pro zombie acts go unbotherd and help "the chosen ones"
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Suggestions: to set out people to attack surrounding your turf (starting with tiles with most zeds). Take top killer and bottom killer of the available list until % under a number. Repeat until turf danger gets to ~%. If danger < 5% then attack tile with most zeds with either two options of assigning people by top killer skill or lowest killer skill (used for leveling them up). This is mainly for harder difficulty on huge maps as after a while you need to kill zeds indiscriminately to survive.
Another color for zed threat. Blue or something for safe-ish, yellow for infective and threatened, red for overrun. I don't mind most of my defending tiles to be threatened but at overrun I need to stop and slaughter.
Do the people get equipment benefit after lv 10? If so maybe show it as 10 +W. I had tons of people at lv 10 killer but at that point those with rocket launchers (and maybe a way to get them without selling a teammate) had the same effect as others with a kitten.
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I wish there weren't so many suicides in my town. It's pissing me off that some of my best soldiers, scavengers and buildiers are getting killed by that Church of the Chosen Ones, and that I can't do nothing about it.
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This game is amazing, however it still needs the ability to manually change the avatars, as 61sprinkles already mentioned. 5/5
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Disclaimer, trying to beat the stratagey intensive game Rebuild 2 will gradually increase your intelligence, and by extension the size of your brain. This may, by extension, make your brain tastier and more appealing to zombies, decreasing your chance of surviving the zombie apocloypse.
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Nice game. But I think it hasn't changed very much from the original rebuild... And it's easy.
But hey, at least it only had improvements.