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I can choose my own avatar! Score! Oh, I can't actually customize it. Sigh. *Click, click, click, click, click, click, click, click, click, click, click . . .*
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Does anyone else keep on getting a guy named 'Prince Ried' who alway preaches at the church and causes everyone to commit suicide? Because this has happened twice to me...
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only a few things need to be changed and this game would be perfect-make the guarding system centralized (so you can take people off and on guard from any defense building) and make more options for churches-just the one is really annoying late in the game when all my guys are killing themselves.
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Loved it! Improvement on the first one although I spent so much time on the first one I found this easy enough. Great new animations and renaming the survivors its easier to keep tracks of task lists.
Completed the hard badge handy enough, on the original it took me ages to achieve but with sending survivors to a new city it gives a great head start. Still 5/5 for Rebuild 2 but not as addictive as the first
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Protip to beat it on impossible
play it on very easy and get 5 survivors to level 10 everything then start a new city on impossible with them on a small city
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The hard badge is a lot easier if you make a first city on easy and make 5 insanely good survivor, and then start a new game from the helicopter or police station. That way you have some good people to start out with.
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An update that should be made is that even if your character is maxed out on a skill, having an item equipped for that skill should make them even better at the skill than they already were. Was I the only one who found it funny that my level 10 soldier is about as efficient at killing zombies with his bare hands as he is with a shotgun?
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I'm a little confused. My people only have a 23% danger rate, and we have bout 7 or 8 blocks. We get attacked, and we lose them all. Is there some kind of extra danger on seriously hard? Because this isn't the first time, and at first, it was pretty cool, but now it makes zero sense.
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spoiler: endings: constitution:30 blocks+city hall and make one through it. last judgment: kill last judgment through a defense building once you find them. cure zombiesem: give the crazy doctor everything he wants and research. helicopter: find the helipad and fix the helicopter. chosen ones: get the big graveyard let a leader take a church, your people will start to suicide, when all are dead you win (do this last to get all endings) if there's another one comment
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A suggestion: please please PLEASE make it so that we can go directly to whatever place survivors are guarding...if I'm looking for a particular survivor guarding a police station and I have 6 occupied police stations, it can get frustrating to find them. On a related note, it would also be TERRIFIC if you could put a little update in the top-right corner or something listing the stuff that happened last turn...when I have 8 things cleared and 2 survivors recruited in one turn, it can be very difficult to keep it all straight and I forget to reclaim an area (or something).
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Please ignore my last comment. Here are the ways to win:
WARNING: SPOILER ALERT(s)!!!
1:Using a radio, you can contact captive women of the last judgement gang and then raid their hideout.
2:Give the Mad scientist doing the secret research everything he wants, and eventually, he will develop a cure.
3: get 30 squares and then form a government at the old government building.
4: using the helicopter, escape from the city.
5: DO NOT ATTEMPT THIS. IT IS A OPTION, BUT THERE IS A 99.99999999999... (repeating) CHANCE THAT ALL YOUR PEOPLE WILL COMMIT SUICIDE AND YOU WILL LOSE. So, here is it anyway: embrace zombism. Seriously, compare the number of people who said it worked for them to those who said that all their people jumped over the wall to join the zombies.
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Amazing surprises with this second part. All ideas (farms, xp, events...) are well-ballanced and fit smooth in game, seems a natural developing from firts Rebuild. I guess many people will agree with them. After some play, I would suggest: It would be nice to add the Tool bonus to a Max skill (10). Difficulty in challenging is easy for player, but next level (seriously hard) goes insane. I'll try again, anyway. I'll post some suggerences for Rebuild 3 :) Congratulations!
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Hey, you can do the 'rescue the defector' mission twice! As long as you have more than one defensive building! Police Station/Almart
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Heh, one of my guys just went on strike while recovering from injuries at hospital: "I'm not going to work on recovering from injury today, and maybe not tomorrow either, until I get some good amenities around here."
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(seriously hard or impossible difficulty) Not exactly. Time consuming? Yes. 128 days to complete. research is the key. 4/5
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I still really REALLY would like to see a harder difficulty then impossible, because as is the game is simply too easy and doesn't give that 'you're doomed' feeling rebuild 1 could give you. Impossible should be nearly *impossible* - not something that you can win every single time starting with regular survivors and without even saving and STILL making mistakes. So, how about a 'more impossible' difficulty or something? :~
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Question: does "secret research" actually gain me anything, or did I just get screwed?
Especially if he's experimenting with zombies?
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Find all of the secrets and tricks for Rebuild 2 in the second part of this strategy guide: http://talkingship.com/wp/2011/10/22/rebuild-2-strategy-guide-part-1/
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The moral of this game is...don't ever let anyone set up a cult in your city. Everyone will die and become mindless zombies. Good stuff to take with me into reality.
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save load make impossible a walk in the part, the danger % dont really matter, if zombies attack a particular night they will always attack and vice versa
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Hoo Hah!
Finally beat Impossible. Its frickin Hard++
Awesome game, but for 3 I'd like the difficulty down a bit and a few more risks like the first Rebuild.
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I think this will work. I am starting a game on impossible difficulty. If I name the town "Madagascar", do you think it should be super easy?
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Quick suggestion how about if you have a female and male character every day theres a 2% chance a message says that someone is pregnant and has to stay bedridden in hospital and after 9days you get a new survivor with some of the parents skills?
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It's a fantastic game XD, but it gets boring on the 'huge' map. Playing it at max difficulty, and have captured 1/2 the city, but danger is consistently below 10% even when I leave only ~20 pop (out of 100) to guard. A little unbalanced past that tipping point imo.
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First of all, the music. These are one of the best, if not the best pieces of game music i've heard on Kongregate. The addition of items and stats gave the game a rpg taste, a taste I liked a lot. However, it does seem that the game got easier, I remember the very hard difficulty in the first game to be much harder than this one. Also, after taking every building, I was dissapointed to not see a special ending. Aside from this, the other ideas are great and I believe this game can improve much more.