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It irritates me when I try to reclaim a place with both survivors AND food, and I don't get any survivors, and only half the food. <
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Using schools to max all my 56 Citizens skills, then sending out squads of 5 Super soldiers to found cities across the world, now all I have to do is make this an organization with a catchy name.
I'll leave my founding member alone to look after the city like some omnipotent survivor overlord.
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I traded my only female survivor for a pair of rocket launchers. Got to know your priorities when facing a zombie horde.
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Man, impossible difficulty is seriously hard! Mah crew is srsly unhappy all the time. Killing eachother more than zombies do:<
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Oh, god, it's got a new game + option now, too.
Experts, go!
I was so tempted to spend another 50 days creating 5 super humans good at everything...
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This was certainly a decent improvement over the previously still very good game. The fact that everyone can learn to fight means they're not useless when the horde comes. That's probably the main reason it's easier this time around, especially on the highest difficulties. It also helps a lot to have your scavengers and leaders learn combat skills as well, since then they don't need escorts whenever the area isn't cleared. There are two things I'd want: A zoom function (it's enough if it's just two different zoom levels, rather than a scale), and a border patrol kind of funtion. That is, you assign a few solders on patrols, and they kill off zombies at random in the neighbouring blocks when there are too many there. That would reduce a lot of the micromanagement of keeping the borders clear, which is what takes the most time for me when the fortified area becomes large enough. They shouldn't clear the areas completely, but just reduce them to around five zeds or so.
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Suggestions for Rebuild 3.
-Riffs should be able to merge with your group.
-I would love the edges of the map to have variety. Mountains, Oceans with docks, Rail Road, etc.
-Last Judgement should be able to merge with your group
-Zombies as pets.
-An undead option soon, since there's a smart undead leading attacks, right?
-Graveyards should have a use, a place to bury your dead people, and you can write on their tombstones their names and their last will/last message like "Here lies Northway" "She can use a gun really well". Then their date of birth and death would be included.
-More research materials.
-People can still hear your radio even if the whole map's take over.
-Zombies would still attack even if the whole map's taken over.
-There can be a war when you draft a constitution. Either civil or etc.
-More Random Events.
-Other food supply except vegetables(We humans were not put on top of the food chain to be vegetarians!). Fish perhaps? And dogs, that's probable.
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I sent Northway with the war party going to attack the last judgment gang. She deserves her revenge.
I gave her the rocket launcher.
Muahahahhaha
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you doint need to ban the book for the chosen ones.. but do NOT let him take over the church thats where they start killing themselves
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Poor gambler i cleaned him out on luck and he could feed his cat....if i were there i would feel sorry for him and give him 20 rations and his cat back*sob*oh why did he take his cat why oh why oh why oh why oh whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
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could use an interface improvement, playing a impossible huge map and by the end its a pain to scroll through the survivors (the scroll bar is very buggy it make it hard to micro-manage. the list jump around making it hard to find find people with particular skill values say 2 builder that are both not skill 10 but add up to 11 so they can reclaim in one turn) also equipments becomes really hard to manage
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Yes!i found all endings..ofcourse my people died 5 times in church in the process........that doesnt matter i have made 2 cities and losing people in church 5 times as i said before.now i only wish they could make a nuke big enough to blow up half the world and shoot it into china (asuming it would only get far enough to kill the zombies.
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Here's some tips for winning:
1: if you start without a hospital and farm close to the fort, restart. 2: Do start the church, it will boost your happines, when the time comes, say no to the dissent then yes to overthrow, no one will commit suicide then. 3. if you got a heliport 1 scavenge for supplies in a mall to find a helicopter part. 2 say no to gustav about the cure, you want the helicopter part. 3 recruit someone from a farm (not a big farm) you will find bob bila who will help you with the helicopter. 4. say yes when the scientist comes, give him an assistant and follow his instructions to find a cure, the lab will blow up later. it's a good thing, it means you're close to find a cure. I hope I helped you a bit. :D
p.s. I beat impossible without transferred people!
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get more GANGS I LOVE THE GANGS. IF their were ore devious or even other factions that we could attack or ally with like for instance they could come to our aid on zombie hordes or stuff like that we love the gangs
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5/5. I played it once and I found that it was way better than the last... and I had already been addicted to the original Rebuild. Koodos to you, for making another AMAZING game.
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Not that much of an upgrade from the previous game, sure they've added the ability to give survivors weapons, and pretty much just added more to the system, it's hard to keep track of who is who, and the silly randomized face doesn't help things.
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Excellent game :)
It's true that it is a bit too easy with 5 "super survivors" from "new game+" even on impossible. Maybe 2 or 3 super survivors are enough.
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I thought rebuild 1 was already a 10/10 game, yet somehow you've managed to improve it and this version was even better than the last. I hope there'll be a rebuild three coming!
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one reccomendation that I have is that you add the ability to zoom out because especially on huge maps scrolling takes a long time towards the end. great game though!