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"We found a shotgun in an abandoned car. Funny the things people tried to take with them."
I'm pretty sure I'd bring a shotgun.
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It's not rebuild 2, it's rebuild 1.5.... It's rebuild the first with more option. Still a 5/5 but it's NOT rebuild 2. Same graphic and same gameplay + few more options. It's as good as the first.
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"On May 17th 2014,the last surviving citizens of New York were killed and its final city block conquered by the undead who will now rule over the entire Earth. Better luck next time..." Well sheesh, that's kinda harsh. But I still like this game 5/5
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so stop me if I'm wrong, but it seems like scouting is totally safe. This game is awesome, 5/5 man, but I would think that scouting would be one of the most dangerous jobs out there.
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I felt the new equip system unbalanced the game, I got the hard badge on my first try.
I remember I had to play Rebuild 1 like 15 times to get the hard badge there.
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"...Vanquished the evil Last Judgement Gang. The city was finally safe again..." So what, the zombies are just not an issue now?
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An awesome update. i beat the game once on pretty easy, the lost big time on challenging ad impossible. i loved all the graphics and new equipment. the new scenarios too! awesome! i love this new update! an easy 10/5 for me!
p.s. when is REBUILD 3 coming out? i cant wait!
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I agree with headacher and cmtracy. This is not a new game, most of the stuff is the exact same thing. Still, I don't mind an update to an already fascinating game. 5/5
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You call it "Rebuild 2" but it's more like "Rebuild 1.5". You kept the same artwork and idea and only added minor changes. You could've done a bit more to spice up the gameplay, and I didn't see much improvement over the last one.
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The skill system really adds to the game. Because you don't have to reset skills, and there are fewer people, you get attached to your group. Excellent game!
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ran out of room there, but police stations are circumstantial unless part of a corner. The reason is they are only 1 space not 2, if you're coasting at 25% danger you probably don't need them yet. When you have time, go ahead and take one. But it's not the priority in constant expansion. Gonna need a lot of food and living space. Kill zombies > recruit survivor > 1 turn reclaim, send all newguys at next location to get combat exp > recruit if anyone is there, keep going. Once the two halves meet up and you wall off the zombies, for that quadrant of the city, start smashing into the other direction.
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What the hell is with all the firearms in grocery stores?!?! This is like I'm living back down south! Also I found a GREAT way to beat impossible. If you wall off sections of the level, no new zombies can get there. Only take over farms/living places/malls/all-marts in your goal to wall off places. Every time you have a random zombie attack, the numbers within will be reduced. It's risky for a little while because of how many places your fence is touching, but it will eventually reduce the total number of zombies overall especially if you take over the corners. My first 'win' was below 100 days with this strat, but I kept on playing to get them all. (the zombie cure one is too random, after antivenom is researched I spent 48 days doing nothing)
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Survivor:Yes! we killed all the zed we can finnaly rest! Leader: No! We have to take control of every building! Survivor: Why!? Leader: Cus i said so... Survivor: -__-
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What the ****! Sorry, this is an amazing game, don't get me wrong. I love everything about it. Except for the fact that everyone keeps commiting suicide because of the Church of the Chosen Ones, that was the only thing that I don't like about this game. I mean, people in my fort have been trying to AVOID zombisim and then at the end the willingly become zombies. Think about it.
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I'm counting four different win conditions. One for scientists, one for builders, one for leaders and one for soldiers. Is there one for scavengers that I am missing?