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Fun, but a little too ambiguous at times as to what needs to be done. Maybe you could explain what the conditions are that set off alarms or illustrate how we know when a shot is out of someone else's range.
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Short, but fun. Give more clues as to what order targets should be taken out in when there are multiple targets. 4/5.
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A decent idea, but it lacks depth. The challenges should be more dynamic, and less trial and error, so that the game is more strategic. Guards which look different ways, but only notice shot comrades they see, things like that. Similarly, as you progress, the tactical timing of taking shots should become more difficult.
The music and sound work is excellent, and there is always something compelling about good stick figure animation. A little simple ragdoll physics added in (or maybe just a few more canned animations), and it would be fantastic.
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How many typos and english errors can you have in a game? This one takes the cake. It's difficult to even understand half of the text. A few here and there is one thing, but there are 4 or 5 every sentence.
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To all Tactical Assassin fans: check simonhason's profile, and you can see for yourself that TA 2 is almost ready! Huzzah!
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Awesome game, the graphics are simple but effective and the game runs really smoothly, a little on the short side though. 5/5