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All of these bonus's from maxing items and challenges and any other unlocks are great, but they can be hard to keep track of. It would be nice if these were added to the stats page, perhaps an additional tabbed page like tooltips to keep it cleaner.
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Thanks for a reply cueball! My pendant is already lvl 100, and not even close to the stats maxed, any idea why my boosts sometimes get used but don't add any stats?
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@IronmanTommy, the no equipment challenge is the 5th challenge. Challenges section is unlocked after beating boss 58. @xXorladinX, giving boosts to stuff only increases stats it already has. It will not level up the item or give it new boosts. The only way to level up an item is by using another item of the same type on it
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Just a quick tip: the cap button puts as much energy in while still boosting the speed. So there is no point in manually adding more
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Tool tip pop ups need to last longer, most of the time it's a struggle trying to find what bonuses i got within the 1 second it popped up, have them last at least 3s or have us click to then close them
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is the forest pendant bugged? sometimes when i drop a boost on it the boost disappears but i don't gain any stats and the # on the pendant doesn't go up
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You made a new system of levelling the boosts which will give bonuses when they reach level 100. Maybe you should add the details in the item list.
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I have found an error, maybe im not the only one experiencing it, I am hoping it can be fixed, or maybe there is a solution to avoid it. Please reply. https://ibb.co/nbu32x
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Am i the only one who just got that you wake up in the sewer because you were just reborn and the wizard knows you because you met him before you rebirthed?
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Funny Humor,Intersting gameplay and most of all you can do you other stuff while playing overall and give this a nice a 5.0/5 great story
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I think that there's a bug with the milk infusion augment. After going idle it doesn't seem to progress any further than when you were last online
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What is the point in combing the boost with the latest update to level them up. At a specific level do they get stronger?
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I have to say, I enjoy this idle game over many of the others I have played. The only complaint I have is the fairy in the forest adventure zone. I hate coming back after a bit to find myself back at the safe area because a random monster is able to insta-kill me.
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Why there is such a huge gap between low level areas like sewers and the forest? I almost oneshot everything in sewers but have 0 chance to kill anything in the forest. =|
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Hey... what's the deal with items 120, 121, and 128? Hmmm? They look really, reeaalllly reeeeeaaaaaaalllllllyyyyyy interesting. . . . .
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Been playing for about 2 weeks now, and when I load the game up, it now takes over 1million memory and freezes often. Is there any way to help with this? If anyone has a solution please PM me! TY!
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I think you should make the item combiner combine the same type of like swords, or the helmets, but give less levels if its not the same.
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D+click to merge doesn't work for A Number or for the newly-mergable boosts, forcing us to have to drag each one together.
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there are 5 moles and first was the third strongest but the 2nd has only been bested by 2 of his brothers which means he is the third strongest too?!
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Very nice game and the humour is awesome xD My thoughts:
Equipment: we definitely need sets functionality. Like Magic Set, Energy Set and Warset. That clicking to switch gear is boring. Unless you want to rework stuff so next tier is better in EVERY aspect xD We could buy thsat functionality for EXP.
Seeds: It would be nice to see alst gain, like with ron Pill. Also seeing how much we will gain by eating /harvesting would be nice. Any possibility to have exact math how it is calculated?
Keep up the good work!