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It would be nice to be able to see what the challenge "completion" condition is without actually starting the challenge.
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Was contemplating spending some money on this game... then found I could spend more time between rebirths and kill more bosses and my number could go backwards. I don't like grinding for hours only to lose progress. Maybe get less progress, but don't remove it. This means if I forget anything, I could end up having to grind for hours or days to try to make up for it.
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in basic training there could be a copy of the sync training switch, so you don't need to go to settings if you want to change
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I have just started, and I have to say, I really like the game.
But for the Rusty Sword, you really missed a nice one "Turns out marinading in sewage doesn't do FAVORS for the metal" FAVORS should be flavors, just a bit pun that gets spread around.
Regardless, like the game, really eager to see how long you have made content for!
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Please add how much the bonuses would add on hovering over Blood Magic Spells or with a prompt after clicking. Love the game!
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why the same thing with most games when out of focus time for Blood Magic for exemple doesn't move at all I have it on my 2nd monitor , while watching a movie or a video , I come 5 min later , no a single sec passed. deal breaker bug.
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It seems the Optimal Floor button sets the floor based on the highest damage you do in one hit, instead of the lowest. This causes oneshots to be only occasional.
Darn, I was worried about that. I didn't fully factor the variance of damage. I'll probably lower the result of "optimal floor" by 1-2 to be safe then.
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@MechaFlyer When I was still new to the game I thought that as well. It wasn't until later that I found out the really early bosses only give exp the first time or so you kill them.
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I notice that the nuke button doesn't give you all the EXP of the bosses you defeat, surely that shouldn't be the case?
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Someone really, REALLY needs some User Interface courses. Tooltips, tooltips, tooltips. Obscuring important panels like in adventure screen. Used in place of logs (check Trimps if you want to see How It Is Done Properly).
That with gazilion of more or less moronic bugs (latest one: if you are in ITOPD, you cannot go back to "Safe Zone: awakening". It is pretty obvious 4g doesn't bother with testing his game) makes it so that I probably will never rate it more than three stars. It is already too much.
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Suggestion - if the rebirth button on the menu turned green when your number was bigger would be a nice thing. I think...
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I'm playing for 2h already and there were no drops, checked inventory from 10 to 10 minutes, but there where no drops? do I miss something?