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Suggestion: when you switch tabs away from Adventure mode it should automatically be set on Idle. If you're half as sick of seeing "my character is bugged and stopped attacking" as I am...
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Ouch, I was at level 92 of the Rusty Sword in order to MAXX the set and now set was severely nerfed. RIP ME. At least the 2 Energy Power from Training didn't get reverted, still hurts though.
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Collected all training/cloth items till 100 - just needed shirt from 98 to hundred. Saw that there was an update to the game and refreshed. Now suddenly my hours of manual merging was worth 50 xp rather than the 350 I was aiming for when I decided to collect it all. Any way to go back? :(
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Seems like there's some kind of bug where if I don't clear the text when manually loading a save file that the next page of text on a tutorial will stick to the screen with no way to get rid of it
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For all those complaining about their energy speed not matching their energy per second it's normal since it's how fast the bar fill and not how many times per second it's filled.
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I invested 20 experience in a 9th energy regen point which is indicated as such in the experience tab but in still indicated as 8 point when i pass over the idle bar with my mouse
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A Whole Lotta Guards is listed as Boss 56. tooltip on Augmentation unlock states beat Boss 55, but text refer to Boss 56, and is not unlocked after beating Boss 55.
the level increases the bases stats of an item by 1% per level. so with 20 as a base you see a change by level 5. meanwhile for a base stats of 6 to see a change maybe by level 16.
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Nice game. :-) But I can not upgrade the base energy cap +10k with 40 xp. Do I have to upgrade something else before?
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Hello Sir its Me, Your fanboy :D
Would you consider to add a button in the training menu
to sync def/att training? It is really just the tiniest a bit of
annoying to switch to the amazing option tab everytime ^^
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Cloth hat seems really rare, with the new update I have a level 61 stick, 98 shirt, 93 legs (you also can't merge over 100, so it's a pain to get the last few levels), 76 boots, 10 hat
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@slagworm: It takes a factor of the runtime in hours (15mins are 1/4 of a hour) and multiplys it with a a "early rebirh" penalty.) Pre 15mins you have only 25% of this factor and pre 30 min its 50%. So at minute 30 for exmaple the time factor goes to 0.5 but the penalty factor instantly jumps from 25% to 50% which makes this jump from 0.125 to 0.25. After 60mins it jumps form 0.49 to 1 , ebcuase there is no more penalty. After one hour the time factor is drasticly slower. (after 10 hours i had 1.25)
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I'd like to know a bit more about how the number works. Sometimes it climbs steadily, and sometimes it doubles or quadruples in an instant. Please add how that works to the explanation!
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Sir you are amazing. I was just about to ask for an
+5 button on the early energy speed levels because
the confirmations are so slow to click but you allready got
an option for that :D
I like your "terrible jokes and puns", hope there is much story left :D
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Seeing as you massively nerfed the sewers equipment bonus (less than 10% of my total stats now), can you at least make the bonus for the forest useful? I don't think 60 minutes of consumables really justifies the hours of time invested in maxing all those items.
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any1 can tell me strategy._. idk.mb im noob but i have 0 idea what im need.. i try collect first 40 exp but its insane
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finally figured out where my missing money is going, apparently when you invest nrg into something that costs gold it steal the gold before the upgrade, like danger scissors cost 100m, soon as i put one point in it, it takes my 100m, even though it says upgrade costs, not upgrade start costs.
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I wish I could easily set energy at increments of how many ticks are required to fill up (what "cap" does), so if I'm getting 1 level each tick I'd like to easily remove half of the energy I got and get a level every 2 ticks, remove however many are needed to level once every 3 ticks, and so on, down to maybe 10 ticks (which seems to be where the "Anti Fast Bar Flicker" setting sets in if it's enabled)
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tool tip for energy speed says it tics at 50/speed and is wrong. every division ,eg 10 speed, never lines up. at 20 speed i am filling in 2 tics. either tool tip is wrong and it should be 40 or the bar is displaying the speed incorrectly.
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Hitting save results in the following popup error:
an embedded page at game287709.konggames.com says
an error occurred running the unity content on this page. See your browser javascript console for more info. The error was: uncaught TypeError: event.initEvent is not a function
The game then freezes and has to be reloaded.
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1st set of items: Stick lvl 87, Boots lvl 20, Armor, Helm, Pants under lvl 20. Some disparity with the drops here, no?
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I'm going to throw in another request for auto-merge. The cost of inventory filtering is, frankly, retarded. And given how high the drop rate is, well, having to clear your inventory of brown crappy clothes every 15 minutes gets old REAL fast.