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so this auto merge is useless as 60 minutes, needs to be 60 seconds to be effective. Also the loot filter does not work.
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The online save predictably didn't work. And since the regular Save button didn't generate a downloadable save as it did before the update, I've lost the previous night's progress and it doesn't look like there's any point in trying to make any more progress unless/until this issue gets worked out.
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I have thought of a better way to balance (nerf) speedrunning than Build 0.352. Currently it is "must wait 3 minutes before next rebirth". I suggest that we remove this constraint, and add another penalties to rebirths of less than 3 minutes:
A rebirth less than 3 minutes will not receive the 1 flat reduction to Energy to cap training speed, and in the next rebirth, bosses 2 to 7 will not give exp. If a rebirth takes more than 3 minutes, then in the next rebirth, bosses 2 to 7 will give exp. That way, people can still grind exp if they would like to.
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@4G I know previous runs' stats dont factor into current; none of them do, but they are useful for figuring out why the current run is more/less than the previous. ALL of my listed stats were equal or higher than the previous run, yet my NUMBER for the current run was 1/10th the previous run. The only factor I could not compare was TLF. So unless it also tracks mob kills, Adv Trains, amount of loot, gold earned, or something like that (as a hidden factor) TLF is the culprit. I havent noticed the other stuff making a difference before, but I havent focused in on it either.
well actually, both the rebirth time factor and boss factor of the last rebirth DO factor into the next run's number calculation, just not last training factor. For display purposes i could definitely add it in though.
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I just wanted to comment and say you have made a great game. I really have no critiques because it seems like you have everything covered. If I were to critique, I want my energy points to go up faster, but that's on me to upgrade that part. But really, I give it 5 stars. very entertaining and has made me come back to play it 3 days in a row so far.
<3 thank you so much! once you start gaining momentum on that exp engine (rebirth and climbing to farm the exp drops) you'll start rolling in the energy gains. plus, adventure gear has some bonuses for that!
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Also, Training Level Factor (last rebirth) is missing, and has been for a couple of updates. All of my stats are higher this run than last run, yet my NUMBER is drastically lower. I suspect the difference is in the TLF, but can't verify without the stat.
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@4G: It takes 25~26 mins to unlock the ultimate attack/block skills. This is an absolute time limit and cannot (AFAIK) be reduced in any way. SUGGESTION: When a tier is reduced to 1 cap, the next tier's threshold receives a reduction. *OR* you receive a blanket reduction on all tiers' thresholds based on total number of tiers reduced to 1 cap. Either would drastically speed this up, especially the higher tiers.
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Augments appears to run slower than indicated. I'm counting about 1.5 seconds for every second the computer says is going by.
it's likely because ngu is on a tab you've tabbed away from. chrome/firefox/other browsers will throttle any tab not in the front and focused. The trick is to pull the tab with ngu onto its own window. that'll prevent slowdown.
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I saw a comment that there is a way to speed up monster spawns in adventures, but no details were given. Anyone know what it is? (other than kill them faster :P )
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For those who look down here for advice... don't do what I did and try to merge boosts like power boosts... it only combined then but didn't increase their power or anything. Don't be like me, don't waste them!
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Is there any way for you to capture the home/end keys when the focus is in a textbox? Jumping to the end of the kongregate page when I just want to clear the input in a text box is a slight annoyance, but definitely not a priority issue. Thanks!
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There really needs to be a better way to upgrade the stats of items, right now its incredibly tedious needing to click and drag literally hundreds of times. If D + Click is a thing, maybe S, P, T + Click could all be as well?
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The rebirth calculations are unclear in the extreme. They feel very broken and frustrating. My current NUMBER is 7E+40. My current rebirth timer is over an hour. And if I rebirth I am going to LOSE 97%. My rebirth number will be 2.3E+39. WTF? Ok, I have less Blood magic bonus than last rebirth, but that does not appear to remotely explain a 97% drop. I'm a math geek, and I can't begin to figure out how Time Factor, Training Level Factor, or anything else works on the rebirth calculation.
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After reloading the site i stay at a black screen with a grey square in the middle (url to kongregate) and a endless loading bar below it :/
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My time machine makes 100.000 Million a minute and the Zombie drops 6.321 gold. I'd rather bury the corps together with the small change.
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Is the secret 30-min reset just like 600 exp points? Because I didn't get a message about it, and I really don't want to do it again.
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With the recent changes to combat scripters and exploits, it kind of seems like you are nerfing things that directly affect your entire playerbase in order to stop a tiny minority of cheaters. The repeatable 1 exp from bosses changed to boss 8 might not seem like much, but that's still a few exp per run nerfed for no real reason. This doesn't seem fair.
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A popup if the online save failed would be nice. Didnt have your server whitelisted and only noticed the onlinesave not working when it was way to late :/...or grey out the button if there is no connection to your server.
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@macropolis phew thanks! I had my filters set to only boosts and accessories on the previous zone, and was afraid that it had somehow become "stuck" when I transferred zones. Bizarre coincidence of loot and filter choices O.o
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I am Adventuring in "The Sky" now, and the only loot drops I am getting are Forest Pendants and Boosts. Is this a bug or is that the only loot that drops in that zone? I have confirmed that all of my loot filters are white and that the filter itself is even turned off. I have also restarted the game several times with no change.
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I seem to have lost my save after a taking a break from the game. I tried clicking 'Load online' in the hope that it would load my progress, but that did nothing. Everything has been reset, except I still have items in my inventory. I haven't killed anything in the adventure yet, so I didn't get them through drops from enemies.
if you played before online saves there's no save to load, but from now on you save and load from a server! You shouldn't lose your save after this addition :).
I also added starter item in the inventory at some point, I'm guessing thats what those are.
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Wandoos 98 is not working for me now, nowhere to put energy or magic, everything disappeared on that page except the booting thing :(
When switching from v348 to 350 i had to remove offline progress. Online saves should absolutely save youata now, are you mixing up the old local saves with the online system in place now?
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figured it out, that i had to free up magic and energy...i hate that i've learned to ignore tooltips, even though i know there's the list of the last 10 under stats
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(part 2) ULF could have a similar cost to the original LF, and it would re-roll loot in an encounter when the result is a filtered item. It could either re-roll continually until it finds an appropriate item, or it could re-roll X times based on the number of times this upgrade is purchased. Both versions present some issues, mainly with user perception and number of processes. *OR* the upgraded filter could just remove the filtered items from the loot table before rolling, thereby guaranteeing a "good" result. Not sure how you have things coded, but is one of those options feasible?
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@ 4G => Loot Filter (part 1)
OK so based on observation, it APPEARS that with loot filter on, any loot rolled by the engine for an encounter that is filtered is simply discarded, with the result of NO loot for that encounter. Since you were awesome and gave us the loot filter for free, how about replacing it in the Exp tab with an Upgraded Loot Filter (Not to be confused with the Improved Loot Filter in the shop) -- Call it "Sticky Fingers" or some such :)
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With the new update, as soon as your computer goes to sleep, you stop making progress... Kind of defeats the purpose of running it all the time, like a normal idle game...
If you put your comp to sleep with ANY program running it would stop running too. You should close the window and gain offline progress when you boot up NGU again, thats a feature in the game :)
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I lost progress overnight somehow. I manually saved before going to bed and now i'm one boss behind and didn't get offline progress. new update seems buggy
As the patch notes said, for the transition to online saves any save loaded from pre build 350 had to have its offline progress dropped, just for the switch. From now on you should be good to go, and with online saves to boot!
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I started yesterday so this isn't all that big a deal but I lost almost my entire days progress 1 billion number after the update
moving from build 348 to 350 i had to drop offline progress between save versions. I'm sorry, but now there's online saves to keep your progress safe from now on!
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Thanks for the free loot filter 4g :)
Question about it's mechanics:
If the engine rolls up a filtered loot (say, boots), does the engine ignore the boots and re-roll another item for that encounter, or does the character just "not pick it up" (IE: I get NO loot for that roll)?