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The game does freeze quite often when you tab out. I suggest opening a new window and keep it there as it will always run, never freezing. Also, it would be nice if the owner would add a blank screen so it is easier to run in the background
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Unity? For something that could have been done through plain HTML/js? Rrright.
I would not even care about what technology was used for this game if it did not ever so often eat up all of my RAM memory and freeze my browser for a couple of minutes.
I think after unfreezing my browser from one too many incompetence-induced twenty minutes comas I'm justified to rate this game 1/5.
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Also for the blind challenge, the helper text that says, "you're going to be Y times bigger after rebirth should probably be hidden".
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Doing the blind challenge... wondering what level I'm on. Look at my "ring of too much energy", it reaches maximum effectiveness at lvl 100. Currently 22% effective. Yeah, this gun b ez.
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SELLAlex16 When you hover over a training skill, it says "Capped speed currently achieved with x energy". The x is the amount of energy needed to put that training at 1 per tick.
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When I'm looking to spend my seeds on the Yggdrasil page, it's frustrating to figure out where I can/should spend my seeds since the costs are only visible on hover-over tool tips.
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In the Sellout Shop, if a special is bought/maxed out, why not take the "Buy for ..." button and grey out/remove/or replace with "bought". The "bought" text above the button doesn't stand out very well.
Also, the magic/sec tooltip could use commas in the number.
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I have a lot of stuff bought at the Sellout Shop (you're welcome), but it's a real eyesore trying to figure out what I've bought and what I've not bought since the only indication that I have bought a thing is that is says BOUGHT. It should really like grey out the button or highlight things I can afford, or remove the "Buy for X AP" from the button or something.
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GAME IS WASTE OF TIME, LITERALLY ... there is some kind of bug that makes game to incorrectly count time when using other window of browser ... noticed at Time Machine Upgrade ... i was 60 second away [checked few times with seconds counter of system clock], but upgrade proceeded only about 10-15 seconds [from 5:30 to 5:18 on last check] ... so if you are 6 [six] hours away, you will get only about 1 [one] hour of progress ... it is quite possible that all of automated progress works like this
This is a feature that pretty much all browsers have, where they throttle the CPU usage of any tab or window not in focus. Putting NGU on its own window acts as a simple workaround to the issue.
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@JohnDoeZipper, if you don't have enough energy for the cap, it fills the bar up/lowers the amount to the half of the max. it is just a feature
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i had 4.000 energy allocated to Offensive Buff training ... used Cap Button ... and now i have 2.925 energy [5.850 cap] ... using Cap on others trainings does not change allocated energy to other value than Maximum Cap
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So, after having gone through a few of the AP sales, a request. Pseudo-rando timers on the sales items? Just so it doesn't necessarily stop you from patching up. It always makes me sad panda when I want to refresh but can't. :'(
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There seems to be a bug when you have Wandoos upgraded to 100 and then CTRL-click on Wandoos in your inventory. It seems to disappear, but the icon stays in place. If you move to another window and back, all is well after that.
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Suggestion: Have the item daycare auto-return items when they reach level 100. Have a store or XP purchase that lets you set a lower max level for that to happen.
A recent chrome update is causing this, as a temp fix you can simply scroll down and up and it'll return to normal. For a more permanent fix head to chrome://flags and find "site isolation trial opt-out" and choose to opt out.
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?_? ... I have noticed that i have ... Base Drop Chance Modifier 100% + Equipment Modifier 11% = Total Drop Chance Modifier 111% ... If i have 100% chance that monster wil drop something + 11% second thing dropped ... why only every few monster is something dropped [like 15% or 30% drop chance]
Because that stat is a modifier to your drop chance, not the actual drop chance. each enemy in adventure has its own drop table. having a 100% modifier means you have the base drop chance, and something like 200% bonus means you're doubled your drop chance.