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Nice game. :-) But I can not upgrade the base energy cap +10k with 40 xp. Do I have to upgrade something else before?
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Hello Sir its Me, Your fanboy :D
Would you consider to add a button in the training menu
to sync def/att training? It is really just the tiniest a bit of
annoying to switch to the amazing option tab everytime ^^
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Cloth hat seems really rare, with the new update I have a level 61 stick, 98 shirt, 93 legs (you also can't merge over 100, so it's a pain to get the last few levels), 76 boots, 10 hat
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@slagworm: It takes a factor of the runtime in hours (15mins are 1/4 of a hour) and multiplys it with a a "early rebirh" penalty.) Pre 15mins you have only 25% of this factor and pre 30 min its 50%. So at minute 30 for exmaple the time factor goes to 0.5 but the penalty factor instantly jumps from 25% to 50% which makes this jump from 0.125 to 0.25. After 60mins it jumps form 0.49 to 1 , ebcuase there is no more penalty. After one hour the time factor is drasticly slower. (after 10 hours i had 1.25)
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I'd like to know a bit more about how the number works. Sometimes it climbs steadily, and sometimes it doubles or quadruples in an instant. Please add how that works to the explanation!
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Sir you are amazing. I was just about to ask for an
+5 button on the early energy speed levels because
the confirmations are so slow to click but you allready got
an option for that :D
I like your "terrible jokes and puns", hope there is much story left :D
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Seeing as you massively nerfed the sewers equipment bonus (less than 10% of my total stats now), can you at least make the bonus for the forest useful? I don't think 60 minutes of consumables really justifies the hours of time invested in maxing all those items.
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any1 can tell me strategy._. idk.mb im noob but i have 0 idea what im need.. i try collect first 40 exp but its insane
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finally figured out where my missing money is going, apparently when you invest nrg into something that costs gold it steal the gold before the upgrade, like danger scissors cost 100m, soon as i put one point in it, it takes my 100m, even though it says upgrade costs, not upgrade start costs.
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I wish I could easily set energy at increments of how many ticks are required to fill up (what "cap" does), so if I'm getting 1 level each tick I'd like to easily remove half of the energy I got and get a level every 2 ticks, remove however many are needed to level once every 3 ticks, and so on, down to maybe 10 ticks (which seems to be where the "Anti Fast Bar Flicker" setting sets in if it's enabled)
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tool tip for energy speed says it tics at 50/speed and is wrong. every division ,eg 10 speed, never lines up. at 20 speed i am filling in 2 tics. either tool tip is wrong and it should be 40 or the bar is displaying the speed incorrectly.
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Hitting save results in the following popup error:
an embedded page at game287709.konggames.com says
an error occurred running the unity content on this page. See your browser javascript console for more info. The error was: uncaught TypeError: event.initEvent is not a function
The game then freezes and has to be reloaded.
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1st set of items: Stick lvl 87, Boots lvl 20, Armor, Helm, Pants under lvl 20. Some disparity with the drops here, no?
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I'm going to throw in another request for auto-merge. The cost of inventory filtering is, frankly, retarded. And given how high the drop rate is, well, having to clear your inventory of brown crappy clothes every 15 minutes gets old REAL fast.
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just wondering if you can get above 16 energy per sec. exp menu says i have over 20 but tooltip on energy bar still says 16
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Idle game with a T rating, and couches with chainsaws? Yes please. At some point in the future it just might be at the "shut up and take my money" stage of enjoyable.
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Where is my life? I play your game. What am I expecting from you? It seems like you've created another thing that's going to waste my time. I have to feed my family. I have to work and be available for my family I hope you will make this game interesting for me. I do not want to waste my time. I am not a drug addict. I have knowledge in art and science. My God !
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Update 3: Ok, so it seems to only trigger when the power of the stick increases, which is after 34, 67 and 100 levels. Question now is, is that intended or should the Max Health increase separately?
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Update: The Instructions state I get a rounded down 1% stat bonus per Level. My Stick is Level 32, so that would be 9*1.32 = 11.88 => 11 instead of 9 Max Health. But it still says 9. Now the question is which is the case:
a) Is this intended, and only the items whose base stats are high enough to actually have a stat increase every level cause one to happen.
b) Is this a display Bug, i.e. the 11 Max Health are there, but the Stick still shows 9? (Might wanna change it to actual number with base value in brackets behind it)
c) Is this a Bug that causes the value to not go up when it should?
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I think I'm not understanding the Iron Pill in blood spells... I think I get that it's blood spent on spell divide by 100; so 1 point to all adventure stats for 100 blood, and 2 point for 200 blood, etc. But it's unclear if that is actually a perm bonus or just for the 12 hours of the spell cooldown? And when I cast again will it add my new blood to previous blood, or calc just current blood I have when I cast?
it's perm, I'll clarify it. and each cast looks at the blood input just for that cast. so 100 blood cast is 1 bonus, and then after a 200 blood cast is 2.