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@Voltwolf: You can get more loots by completing the challenges
I don't know if this is a bug, when I move near a swordsman who is swinging his sword, by just staying slightly out of reach, I died
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Hail SoulGame team! Love the game! The first time I played, I was surprised by the "end scenes" lol great detail =) as a lot of other players, the only thing that really gets a little frustrating is the start at level 1 when all the "continues" are used. The suggestion I leave is a quite simple one (to my understanding): as all of the classic games taught us, we could gain "continues" for a certain amount of points or enemies killed or some other parameters. These achievements should be dificult to stimulate the players to get them with the "continue" bonus reward. For example, when the 5000gold is achieved, you gain 1 continue. What do you think? Thanx aand keep up the good work SoulGame Team! ^^
Thanks for your nice comments. I really understand that it could be frustrating to always restart from the beginning (by the way I would suggest to quite the game and come back later to give it another try) but the current game would not work with more continues, because it would means longer runs. I've just sent you a PM with more details ;)
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running trying to stay ahead of whatever - reminds me of marriage and jobs - it would be kewl if you could blow stuff up soon - its a good start tho - so i give it 3 stars
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Awesome game! Though, I am a little confused. I finished all but two of the missions, but I'm only at 62% complete....
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I'm an amateur game designer (free time, bored, etc.), and this seems likes the beginning of a great game. I suggest unlocking different move or effectiveness of existing moves somehow. A will wait for a sequel and take as long as you want, having to switch to another program might be needed for upgrades.
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Pretty good game, but it needs upgrades or something to keep it interesting. The end goal is just too far off, we need little things to work towards on the way, like upgrades.
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The moment I saw the haystack scene, I thought Assassin's Creed. As I was playing the game, I was listening to Smosh's Ultimate Assassin's Creed 3 Song.
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Bug: If an enemy assassin hits another enemy with its dagger throw, the dagger kills that target but continues to move on as an invisible projectile that can still hit you. This can be extremely tricky to dodge since you literally can't see it! And trust me I'm not making this up as I've played this game many, many times. It generally gets to be an issue after level 12 or so when multiple assassins sometimes jump out at the same time.
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maybe you can earn more lives in each run from loot like 25% 50% 75% and 90% you get ab extra life
so after 25% you have 4 tries each run
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@Xan132, Well its actually kind of boring to not have the restarting idea, i mean when you die and keep going at the same zone, it ruins the fun.
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I would like to add that having that gold soldier attack you before you can even react is bull. He is not even on screen and kills me DX
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There needs to be a recovery time between losing armor and dieing. I find that a gold guy charge me, then I'm slaughtered by a wimp with a spear immediatley after.
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Bioshock infinity advert again? I'm seriously thinking of installing adblock plus or something.
Oh yeah, games awesome.
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When you feel your combo dieing, get down to the road and throw a dagger, it's VERY likely, that you hit something, that saves your score.
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Brutes are certainly not gentle...their name already says so, but seriously, he just smashed his axe into a SOULY! O.O
And if see two ways, one has 2 chests and the other one a black captain, i'd possibly take the captain, because your combo score can be worth more than every chest in this game.
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i do like the jumps,but shouldn't they be a bit more player active?and gold is kind of worthless, but other than that this is a greatly made piece of material/game, but yes a sequal would be nice
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It won't give m the achievements I've earned :/ (e.g. the reach zone 3 one, must have done that over 5million times now). Nice game though :)
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A tip for captains: fast forward and slide (or dagger). For brutes: Press forward a little then backward (he misses his smash) then you can kill it (or dagger). Great game, absolutely loved it. (got 96% of the loots, others seem impossible) 5/5 Hope to see a sequel, or a map editor and sharing levels would be fun! For example you could build your own map with the soulons you earn :D BTW Great game! :) Good job!
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cheesywotsits: jump the wave and charge him while sliding usually works, you have to time it right but if you arn't to good at that just try to have armor for that part and rush him.