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Hero Sword: an exercise in madness, since you're relying on not getting one of those situations where there's five or so enemies and it's only humanly possible to get two due to solid floors. Hate luck based missions.
Even if there is often a part of luck in every games, this mission is far from being luck based. There is almost always a way to defeat all the enemies you encounter, learn the game sequences, throw daggers, perform double jump, go backward, drop down from platforms... In every new game I start, I get the Sword Hero !
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all around great game but the.....the......the CONTROLS
i set mine to wasd and up down right and maybe one more continue or less money to become better than borin hood.
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If an apple costed 42 soulons I'd probably steal one too... What exactly is the exchange rate here? xD "Steal and apple that's about 42 soulons... AND GOD HELP YOU IF WE CATCH YOU JAY WALKING!"
The 42 soulons bounty doesn't come exclusively from the apple robbery : our rogue is already known in the neighbourhood for a few minor larcenies !
How would have they set the placard this fast anyway ;) ?
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there is a part in zone 5 that keeps showing up that is impossible to get past. looks like this ____ |-// < there are 2 gates right ontop of eachother that is impossible to get past
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my biggest complaint would be the flower sometimes if i collect a flower i cant reach the person without using a double jump.
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In a future update, could you maybe include classes that change the way the game is played (but not the difficulty)? Examples:
Warrior- better suited for combat and can wear two layers of armor, but collects fewer double jumps and can't throw daggers
Thief- Very agile, collects more double jumps and gets more soulons from stealing stuff, but can't wear armor and must slide tackle enemies or attack from above/below
Assassin- Collects twice as many daggers and can move backwards quickly. However, he cannot slide tackle enemies or confront them head-on (but walking into them backwards is fine.)
Rogue- stays the same
Thanks for reading such a long post. I know that this would be very hard to balance and maintain the same level of difficulty throughout, but if you pull it off that would be pretty cool.
It is a nice idea. Currently the game has not enough gameplay elements to allow a really interesting classes choice. But I will definitely keep your comment in mind for the next, thanks !
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On the challenges each medal needs certain points... Like this: Bronze (750 pts) / Silver (1000 pts) / Gold (1300 pts) / Platinum (1800 pts) / Hope this helps!
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Lol, you should write "Platinium medal" on platinium rewards from challenges : it got me quite some time to realize I had platinium medal for the second mission and ended up trying to beat my score of 3k countless times for nothing.
Great game anyway.
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Is the silver medal a platinium one ? I just finish the battleground challenge and it's not a gold medal. Wich is the best ?
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This game is amazing. The challenges are incredibly hard though...
I can get gold in the first two easily, but all the others are quite difficult.
Too bad you can't save your progress in your kongregate account :(
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Awesome game ! Nice thing there's no upgrade, mastering the gameplay is much more fun.
Only two things which should be changed :
- Once you've managed to beat Borin Hood, the player's hi-score should be displayed instead of the 5k of BH in the game over menu.
- It should be possible for higher-skilled players to run faster in the first zones. After some practice it gets too easy to get all loots and to kill all ennemies in first zones, and getting to more challenging zones is so much time-consuming, many good players might stop trying full completion because they are bored of endlessly restarting from the slow beggining.
(Hope you'll understand what I'm asking for, my english isn't always as well as I'd like it to :) )
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I don't usually comment on games, but I really appreciate the amount of efforts you put into creating a skill-based game. A skill-based game is always more difficult to make than an upgrade-based one. Bravo Soulgame! I am already waiting for the sequel!
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The candle loot requires you to give a flower to a souly next to a ! sign, but when you do not have a flower and pass the point where a ! souly would appear, the ! is there, but not the souly. I understand that you need a flower for soulys to spawn, but I think it would be less distracting if that particular ! sign also didn't spawn.
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I think this is a good game for its genre. It's not hard to understand why there are no upgrades, and why there shouldn't be. Honestly, it's a nice change of pace, and it just needs a few tweaks.
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This game may not be perfect, but it is fantastic! You always have to remember how hard it is to code and create games, it truly isn't a simple process and it requires a lot of skill and knowledge. Considering that, I am extremely impressed by this game! I certainly know I couldn't make something this fun!
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The last piece of loot I collected was "the Holed Parachute". In retrospect, it's kind of funny that it was hard for me to die from an arrow AND that I got a badge "for dying" at least the last part that unlocked it being a specific death.
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Since the autosave system is so unreliable, why don't you let us manually save? + this if you think that would improve the game greatly.