Under rating threshold (hideshow)
Once you have a bounty higher than 5000 it would be nice to have the option to start on a higher level. Once you are at that skill level, it makes the first couple of levels seem like a meaningless grind.
Under rating threshold (hideshow)
A restart feature is needed for getting loots. Example if i getting the dove loot which require not to kill any enemy in zone 1. If i accidently killed 1. i should be able to restart instantly, instead waiting to get killed
Under rating threshold (hideshow)
Found a glitch. If your character dies on a bouncy market stall, the dead body shall keep on bouncing. It looks ridiculous xD
Under rating threshold (hideshow)
"PLEASE, NOTICE THAT THIS GAME IS ABOUT MASTERING THE GAME MECHANIC BY YOURSELF. THAT’S WHY THERE ARE NO UPGRADES." aka this game is purposely 2dimensional and boring because i design games like it is 1980.
Under rating threshold (hideshow)
Good ideas for visual upgrades: Magic bolts, ninja stars, laser gun (for the daggers). For parachute: Camo shute, jetpacks. For swords: Lightsaber, elvin sword, final fantasy sword, sting from lord of the rings XD. Armours: Ninja, jedi, stormtrooper, robot, rambo muscle, flak jacket.
Under rating threshold (hideshow)
I love this game, but on a different note, Metaknight42, the way you beat that dude is by jumping over the first wind slash, then timing your attack to when his sword is up. ANYWAY THOUGH I have another idea to improve the game. After getting more bounty than Borin Hood, you should have the ability to move between two towns (the first one being easier,but has less valuable treasure, and the Second one being harder but with more/better treasures.). In the Second town I would also love to see new level design and maybe new enemies. There could even be a criminal wanted in the second town for more that Borin was. It would also give soulgame the excuse to expand the game more than once (like by adding more towns and vissual upgrades). + so he can see
Under rating threshold (hideshow)
I played many games but this one is really hard to get the 5000 coins.
My suggestions: it should be possible to get 3 flowers in the first level every time. Maybe in level 5 a golden body armor which stands two hits?
Sometimes when I press up arrow in series but actually do not double jump it reduces my doublejump which is not fair. The first time this often happens is the end of the first level where one jumps upwards the boxes. How the hell do I kill this blue captain...?? 5/5, great game.
Under rating threshold (hideshow)
Two words to improve this game: Visual Upgrades. New hats, armor, and weapons (weapon upgrades are still visual, they only one shot anyways). I would love to wear black ninja stuff, throw stars, use a lightsaber as a sword.. Endless fun :P
Under rating threshold (hideshow)
it'd be cool if the helmets and weapons could be used to change our appearance. (for example weapons change attack animations)
Under rating threshold (hideshow)
...game accomplishes what it sets out to do, but it fails to be fun. Gameplay is repetitive. Controls feel sluggish. Not much incentive to keep at it past the first few minutes.
Under rating threshold (hideshow)
Like the immortal classic N, this game is about leveling up your player and assigning your hard-earned skill points. What? No, not your character. YOU, the PLAYER.
Under rating threshold (hideshow)
I do like the visual upgrades idea, and I think it might be nice if they had slight helpful abilities that don't affect the difficulty that much.
Under rating threshold (hideshow)
I like this game alot because it doesnt rely on how good your gear is, the money you have to get better tools, etc. It relies plainly on skill. Keep it up, I love this game!
Under rating threshold (hideshow)
Personally, I'd rather leave it as it is, with no upgrades than the suggested 'visual upgrades'. Skins, costumes and other window decoration do not give me the feeling of progress. They represent grind without benefit, only serving to remind the player of how little they get in return for their time and effort. Its like the fake gold watch at your retirement party when you still have debts to pay.
Under rating threshold (hideshow)
For all the people who are begging for upgrades read the 'Description' also: When your armour gets knocked off a little recover time would be appreciated.
Under rating threshold (hideshow)
Game...too difficult... never will win. Will wait for a guide, or walthrough, or spoiler for the ending. Wish i could experience it myself. oh well. 3/5
Under rating threshold (hideshow)
Good game, although, captains dashing from off screen is not cool. Also, the flowers in level 1 should be more acessible to get, currently there are some locations that are impossible to get since there is no way to get them other than double jumps or parachutes. You should just assume that on level 1 you don't have double jump or parachutes at when generating the flowers, or at least give the player some double jumps or parachutes at the beggining.
Under rating threshold (hideshow)
If this game is supposed to be based on mastering game mechanics, I'd like more mechanics to work with. Primarily, I'd like something to increase mobility. Double tap left or right for a quick burst of speed would be nice. Also, make it a bit clearer which platforms can or cannot be jumped through.
Under rating threshold (hideshow)
An idea for visual upgrades: You could let them look like some of the loot (the helmets, swords). Might want to make some of them a bit fancier, though.
Under rating threshold (hideshow)
Mhh, I like the game by itself but without any progression whatsoever I feel like a big part and motivator is missing. You run, die, start over. Run die start over. Eventually you get better and run a bit further but there is something missing in between. If you want to motivate players you need to offer some type of progression/improvement/reward. Use the loot as some currency as of now loot seems worthless. Still decent but I felt something essential is missing to keep me interested for longer than a few minutes