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Comments for Rogue Soul

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Shiro96

Oct. 19, 2012

Under rating threshold (show) It's amazing! Got all the achievements, but--cant--stop! Well i say not getting to zone 4 without dieing is LAME, but if you beat 6 wow! The only thing annoying is being trapped in a wall and being smashed by the invisible-left-end-wall. In zone 5 there is a hook, that cannot be escaped, once you are inside it. killed me like 10 times now. I really like the speed at which the player acquires skill! In the beginning the champion always owned me, now i dont even care about black champions anymore lols. I think you were talking about a "Rogue Soul 2"? Awesome :D

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(3)

Developer response from SoulGame

Many thanks for the review ! Where exactly is the hook you're talking about in the zone 5 ? If it is after the big pit, with a hole between two walls, then you just have to press down to drop from the platform and make a slide to pass the wall. Hope it helps. We are actually thinking about Rogue Soul 2, with bunch of new stuff to please everyone :)

VDOgamez

Oct. 19, 2012

Under rating threshold (show) I only ever find myself using the double jumps. The other collectables just never get used except where the parachutes are needed. I forget about them.

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(5)

Developer response from SoulGame

Parachutes and Daggers are optional indeed ! But if you learn well how to use them, you can catch some impossible treasures or enemies, so it means more Combo and more Rewards.

crazybarks42

Oct. 19, 2012

Under rating threshold (show) It took me forever to get hit by an arrow while parachuting (the holed parachute achievement) but then i realized i had armour so it didn't count. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

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(1)

Developer response from SoulGame

Bad beat ! (it happened to me a couple of time...). But it was supposed to be a fun unintentional achievement, not something you're looking for :)

Vindo

Oct. 19, 2012

Under rating threshold (show) I'm gonna be the greatest thief! *commits murder*

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(1)

frostyshadow

Oct. 19, 2012

Under rating threshold (show) awesome

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(1)

deleteduser

Oct. 19, 2012

Under rating threshold (show) Part 3: Lastly... I get the auto-scroll, but it is very annoying esp as there is a bit of "grace period" off screen. I'd like to see it more where the character does auto run, and you have a guard (or someone else) chasing after them (you have to avoid getting "tagged"). That way, you can leave the screen scrolling up to the player somewhat (esp when you have to parachute over a large gap and you're hugging the opposite side) while still keeping the same feel of running and urgency. Then you could also keep the grace period as the player may have a second for the chaser to 'tag' you to get out of the situation.

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(1)

megamanman

Oct. 19, 2012

Under rating threshold (show) This would have been a good game if my computer wasn't laggin up like crazy.. RAGEEE!

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(2)

Developer response from SoulGame

Sorry :s Our games are sometimes laggy on certain computers, due to the huge amount of graphics displayed at the same time. Did you try on low quality ?

deleteduser

Oct. 19, 2012

Under rating threshold (show) Part 2: Also, the power-ups... I think the problem with them is that they sit in the upper-left corner of the screen, while our eyes are usually focused on the right & lower-right sides. Several deaths I had were either not realizing I was out of double-jumps (or something similar) or trying to check if I had any double-jumps (daggers, etc) available and running smack into a wall because I looked away. I'd definitely put the power up slots on the right side either top or "below ground" on the bottom so players have less seconds checking them (and/or split so less important power ups - armor/daggers imo - are on the left and the important ones - double jump/parachute - on the right).

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(0)

deleteduser

Oct. 19, 2012

Under rating threshold (show) Part 1 Ok, finally got it working and tried more of it out. Eh... it's not bad. (Heck, I wouldn't mind seeing this rip off assassin's creed more with sequels taking place throughout time periods.) Probably the biggest thing is that it's inconsistent. Like why can I bounce on a sign or stand on top of a tiny wall but window ledges bigger than both aren't platforms? Maybe a free run/practice option in the future where enemies (and/or the auto-scroll) are missing to allow players to get used to "reading" the game environment.

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(0)

Golia

Oct. 19, 2012

Under rating threshold (show) I'm sorry i didn't notice the "custom" button, my last comment doesn't count! ;)

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(1)

Miszoq

Oct. 19, 2012

Under rating threshold (show) Maybe checkpoints? You know - place, one for four or five zones to save progress. And ugrades of course.

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(-2)

Golia

Oct. 19, 2012

Under rating threshold (show) Perhaps loots (at least the most difficult) could give you little bonuses? Good game

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(1)

Arthur02

Oct. 19, 2012

Under rating threshold (show) walking backwards is too slow evenwith the fix

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(-1)

rhittzer

Oct. 19, 2012

Under rating threshold (show) if i may suggest to put wings on the shoes to indicate double jump is available and when it's not it's not there.

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(1)

Developer response from SoulGame

It's actually a nice idea ! I will think about it. Thanks

tpedrozo

Oct. 19, 2012

Under rating threshold (show) How can I get the candle?

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(5)

tpedrozo

Oct. 19, 2012

Under rating threshold (show) Hey SoulGame, is Soul Driver 2 or Rogue Soul 2 coming out? PLEEEEEASE say yes!

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(0)

ShadoShane

Oct. 19, 2012

Under rating threshold (show) You'd think mass murder would give you a higher bounty...

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(769)

Developer response from SoulGame

Hey ! There is no mercy for evil guards who kick little children. Plus, you have the crowd and the pretty Souly on your side, so ... I guess you do the right thing ;)

fangyfangs

Oct. 19, 2012

Under rating threshold (show) reminds me too much of assasins creed. you know? the jumping in the hay bail and the sound of the eagle at the end of a zone part? 5/5 and favorited

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(1)

Developer response from SoulGame

Thanks you, we were of course inspired by the Altair/Enzio's adventures and by Aladdin on SNES too.

deleteduser

Oct. 19, 2012

Under rating threshold (show) I love how your games maintain a similar universe and feel throughout both of your releases so far.

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(1)

CONKERMAN

Oct. 19, 2012

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(-6)

Ketos

Oct. 19, 2012

Under rating threshold (show) Actually it reminds me of Canabalt, and Tower of Greed more than anything else; I love the fact that it doesn't have upgrades. I keep getting 'oh!' moments, which I wouldn't have without upgrades, and I love it. Things like the fact that you can slide just about every enemy and get away with it, like how you can stay off the ground by parachuting everywhere, pulling off combos. And it's addictive.

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(0)

Developer response from SoulGame

It's fun you talk about Tower of Greed, because the "game sequence" thing comes directly from this game. Thanks for the comment.

Pounder

Oct. 19, 2012

Under rating threshold (show) There's a glitch on Dagger's Master: if you miss the current enemy, but the dagger you just whiffed with goes on to blindly hit an enemy in the next column, you do not lose one of your three lives.

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(1)

Developer response from SoulGame

Are you sure about that ? Because it happened to me a lot of time and I've always lost one life. You can hear a little sound when you miss a enemy.

wel007

Oct. 19, 2012

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(-5)

SpartanWithSword

Oct. 19, 2012

Under rating threshold (show) There should be a way to get/earn continues, perhaps get one after passing the blue captain?

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(14)

Lycael

Oct. 19, 2012

Under rating threshold (show) terrible game due to locking at 30 fps

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(0)

Britishyoda

Oct. 19, 2012

Under rating threshold (show) The new updates make this game way too easy! What happened to "a game of challenge"? I agree to the 2 double jumps in the beginning to reach those annoying flowers, but the rest just loses the fun in the game.

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(0)

Developer response from SoulGame

Are you talking about the movement speed ? Or the too numerous double jumps ? Thanks for the feedback

deleteduser

Oct. 19, 2012

Under rating threshold (show) I think this is a great game. A few suggestion for your consideration: 1. 2 actions button instead of 3. I have to keep on thinking which button to press in those "action moments". 2. To implement 1, is it possible if holding the up button while jumping be actually using parachute? Another possibility is pressing down as slide, and down down as jumping down from a platform. 3. I think if there is an upgrade system on the thief gear, maybe the power and length of attack range, maybe his health (# of hit he can take), jumping height, these kind of rewards will make ppl stick. Coz even a game is over, we feel we have made progress by having a better thief in the next round of game.

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(7)

pikachitu23

Oct. 19, 2012

Under rating threshold (show) upgradeeeees!! NOW!

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(2)

Carbonz93

Oct. 19, 2012

Under rating threshold (show) Thing Thing, is that you?

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(0)

IrishTprt07

Oct. 19, 2012

Under rating threshold (show) Tip for all - don't try jumping when using a parachute...unless you have another parachute ready

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(0)

saeglopur12

Oct. 19, 2012

Under rating threshold (show) This should have upgrades. it's what's keeping a good game from being a great game.

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(1)

roplayer1999

Oct. 19, 2012

Under rating threshold (show) Why this game havent autosave feature? i lost my all progress... i had 75% of all lot..

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(5)

deleteduser

Oct. 19, 2012

Under rating threshold (show) I find this game very addictive, but at the same time it gets really boring when you start over all the time.. I know that you have added visual upgrades, but it would be much better, at least for me, if the game had a "Shop" or "Upgrades" section where we could buy and upgrade stuff with the money we get from the runs, thanks!

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(644)

Developer response from SoulGame

The current game has not be made for an upgrades system... I understand you don't like it, but I can't change it at this time. However, I plan lot of stuff for the sequel :)

Thief112

Oct. 19, 2012

Under rating threshold (show) Assasins Creed much?

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(0)

aldja78

Oct. 19, 2012

Under rating threshold (show) addics game

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(1)

Pilgrimsbattle

Oct. 19, 2012

Under rating threshold (show) @Flig here here! Agreed.

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(3)

Flig

Oct. 19, 2012

Under rating threshold (show) @brainisdead Are you serious? There's seven keys. The directional buttons, slide, throw, and parachute. Parachute is used very rarely, and the situations you have to use it for are telegraphed well ahead of time. Daggers are mostly optional. If you can't keep track of something this simple well...

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(3)

suelviana

Oct. 19, 2012

Under rating threshold (show) 5,000 Soulon Reward Exceeded [Best so far: 4691] :(

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(2)

brainisdead

Oct. 19, 2012

Under rating threshold (show)

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(-7)

Pilgrimsbattle

Oct. 19, 2012

Under rating threshold (show) @hydraling, wrong.. if you continue in zone 7 with 2 feathers it's game over. It's an unintentional bug caused by the new patch.

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(5)

hydraling

Oct. 19, 2012

Under rating threshold (show)

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(-8)

Pilgrimsbattle

Oct. 19, 2012

Under rating threshold (show) No one is pointing out the new bug. Now when you die you continue with 2 feathers and lose all the rest. ^^

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(4)

Developer response from SoulGame

Sorry about that, it will be fixed today.

hitman8

Oct. 19, 2012

Under rating threshold (show) Lol so the story of this game is robing hood has 5000 silouetes on his name and your jelly so you kill guards to prove your beter than him?

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(-2)

Danaroth

Oct. 19, 2012

Under rating threshold (show) I wasn't actually that impressed at first, yet I had quite a lot of fun getting the achievements; good job for going against the flow and not adding upgrades which would ruin the concept.

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(1)

cool10927353

Oct. 19, 2012

Under rating threshold (show)

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(-9)

CoolMan1343

Oct. 19, 2012

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(-7)

DemonDriver

Oct. 19, 2012

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(-7)

thorjylland

Oct. 19, 2012

Under rating threshold (show) for some reason I get a lot of lag in this game no matter what quality I use. It shows 33fps but I can definitely feel and see the lag :(

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(-1)

alexx_90

Oct. 19, 2012

Under rating threshold (show) The new update resets your double jumps when you die, i.e. you continue with 2 double jumps after you died.

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(1)

Pilgrimsbattle

Oct. 19, 2012

Under rating threshold (show) I'm glad you've fixed the unintentional double jumps but you shouldn't have listened to the players demanding more double jumps. You were right in the first place: improve your skill and resource management.

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(0)

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