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Comments for Rogue Soul

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WolfMaster91

Oct. 19, 2012

Under rating threshold (show) I have a question. Why is it that daggers from assassins can kill other enemies, but arrows can't? I know this would probably take away at least some of the challenge, but it would still be just as hilarious. The way I see it you can also turn it and the daggers into loot such as requiring you to cause assassins/archers to kill a certain number of their own people. Just a thought.

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(1)

deleteduser

Oct. 19, 2012

Under rating threshold (show) when i re-opened the game after playing for a while my weapon, helmet and treasure collections have disappeared from my loots, my successes and miscelleanous are still filled, what happened? ]

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yLYl

Oct. 19, 2012

Under rating threshold (show) I'd love some way to track myself when I'm above the screen, I'm finding it very difficult to drop back onscreen w/ any precision.

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Grunert

Oct. 19, 2012

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Madnessss33

Oct. 19, 2012

Under rating threshold (show) This game is really addicting and well-made, but it's too short... Maybe in the next one you could add boss battles, more achievements,upgrades, type of monsters,maps,etc.

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(2)

Developer response from SoulGame

For sure, we will think about all that stuff for Rogue Soul 2.

Xcrypt

Oct. 19, 2012

Under rating threshold (show) To game dev: "NOTICE THAT THIS GAME IS ABOUT MASTERING THE GAME MECHANIC BY YOURSELF. THAT’S WHY THERE ARE NO UPGRADES :)" Now, I am a big fan of skill games, but I am also a big fan of upgrades. It's not because you have upgrades, that you can't have a challenging game. One doesn't stand in the way of the other, although often it seems like it. The key is to design your upgrades so that the player doesn't feel that he has become stronger because he got the upgrade, but he might just for example have a new skill to master. New skills make the game more fun :)

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(5)

Developer response from SoulGame

You're right ! I'm already working on that for the sequel.

bigbadboom

Oct. 19, 2012

Under rating threshold (show) I rage quitted this game after gettig to zone five, dying on my last life, and it saying my bounty was 4325 soulons.

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(0)

manurules

Oct. 19, 2012

Under rating threshold (show) HA HA! I jumped over an assassin and he turned around to throw a knife at me, only to strike another assassin! Got an achievement for that! :D

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oppositio1

Oct. 19, 2012

Under rating threshold (show) It's easy to tell that this game is by Soulgames: name is Rogue SOUL, you collect SOULons and you give flowers to SOULy.

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Developer response from SoulGame

:p

onlineflash

Oct. 19, 2012

Under rating threshold (show) very addictive game and so difficult..

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(1)

deleteduser

Oct. 19, 2012

Under rating threshold (show) I accidentally left out half the sentence in previous comment: "a cue to signal that you're low on jumps".

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bloody_angel

Oct. 19, 2012

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deleteduser

Oct. 19, 2012

Under rating threshold (show) A suggestion for a feature to help those who can't keep track of their double jumps: after you used up a double jump and it gets low, like 1 or 2; the game should give a non-obtrusive visual (or audio?) cue to signal that. It needs to be experimented with to be sure it won't get in the way. In other news, I like this game very much, and I tend to return to it to play the same way one does for snake: when you're bored and just want some quick fun. People sometimes willingly choose repetative gameplay, see driving games and arcades. People here are addicted to upgrades and badges and games that track meaningless "progress".

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insomniacKoala42

Oct. 19, 2012

Under rating threshold (show) I keep on losing the claymore and axe, even when I've unlocked each multiple times. Please fix this as soon as possible.

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agentchuck

Oct. 19, 2012

Under rating threshold (show) You should get loot for dying over an apple stand and having your corpse bounce forever.

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Sleepingpill

Oct. 19, 2012

Under rating threshold (show) Oh also, would love to click on a button in options to have the double jump on a different location, since I use my attempts my mistake when I want to jump when I reach the ground, or when I want to jump higher using a trampoline.

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malaysianboy

Oct. 19, 2012

Under rating threshold (show) yay now i can play

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deleteduser

Oct. 19, 2012

Under rating threshold (show) I know you probably don't wanna hear it but... this game could be so much better with some upgrades...

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(1)

deleteduser

Oct. 19, 2012

Under rating threshold (show) The updates you recently added to this game actually made it pretty fun. Prior to the updates, the game simply wasn't very enjoyable. Nice work.

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Developer response from SoulGame

You're welcome !

malaysianboy

Oct. 19, 2012

Under rating threshold (show) why i cannot play

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Xcrypt

Oct. 19, 2012

Under rating threshold (show) Yay, finally got all the badges... Addicting game :) Looking forward to rogue soul 2 ^^

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percyous12

Oct. 19, 2012

Under rating threshold (show) There needs to be checkpoints every three levels or so so we dont have to start completely over. It gets frustrating finally fgetting to lvl four then dodging a spearman by jumping upo a platform only to be killed by a captian and relise that you have no more continues. and agian, There shouyld be a parkour-only mode. I love this game! It has awsome stunts.

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(3)

neviu

Oct. 19, 2012

Under rating threshold (show) for some reason this game lags alot, on high on low setting it doesnt matter it will be the same, is the game capped at 30fps? if it is wouldnt it be good to make the max around 60? the game itself is great, just the lag makes the experience for me a little bit less, dont know if more people are experiencing this problem?

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(2)

aghloe

Oct. 19, 2012

Under rating threshold (show) A sugestion to the developer for keeping track of items: you can add visual effects to the character to denote at least one of that item is in your inventory: for daggers a dagger in your belt or your hand, for wings a halo on your head or a wisp following you, for armor its allready done, for parachute a backpack or a cape.

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(9)

Developer response from SoulGame

Yeah, it's a nice idea ! We will keep it in mind. Thanks.

Shiro96

Oct. 19, 2012

Under rating threshold (show) It's amazing! Got all the achievements, but--cant--stop! Well i say not getting to zone 4 without dieing is LAME, but if you beat 6 wow! The only thing annoying is being trapped in a wall and being smashed by the invisible-left-end-wall. In zone 5 there is a hook, that cannot be escaped, once you are inside it. killed me like 10 times now. I really like the speed at which the player acquires skill! In the beginning the champion always owned me, now i dont even care about black champions anymore lols. I think you were talking about a "Rogue Soul 2"? Awesome :D

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Developer response from SoulGame

Many thanks for the review ! Where exactly is the hook you're talking about in the zone 5 ? If it is after the big pit, with a hole between two walls, then you just have to press down to drop from the platform and make a slide to pass the wall. Hope it helps. We are actually thinking about Rogue Soul 2, with bunch of new stuff to please everyone :)

VDOgamez

Oct. 19, 2012

Under rating threshold (show) I only ever find myself using the double jumps. The other collectables just never get used except where the parachutes are needed. I forget about them.

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(5)

Developer response from SoulGame

Parachutes and Daggers are optional indeed ! But if you learn well how to use them, you can catch some impossible treasures or enemies, so it means more Combo and more Rewards.

crazybarks42

Oct. 19, 2012

Under rating threshold (show) It took me forever to get hit by an arrow while parachuting (the holed parachute achievement) but then i realized i had armour so it didn't count. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

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Developer response from SoulGame

Bad beat ! (it happened to me a couple of time...). But it was supposed to be a fun unintentional achievement, not something you're looking for :)

Vindo

Oct. 19, 2012

Under rating threshold (show) I'm gonna be the greatest thief! *commits murder*

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frostyshadow

Oct. 19, 2012

Under rating threshold (show) awesome

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deleteduser

Oct. 19, 2012

Under rating threshold (show) Part 3: Lastly... I get the auto-scroll, but it is very annoying esp as there is a bit of "grace period" off screen. I'd like to see it more where the character does auto run, and you have a guard (or someone else) chasing after them (you have to avoid getting "tagged"). That way, you can leave the screen scrolling up to the player somewhat (esp when you have to parachute over a large gap and you're hugging the opposite side) while still keeping the same feel of running and urgency. Then you could also keep the grace period as the player may have a second for the chaser to 'tag' you to get out of the situation.

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megamanman

Oct. 19, 2012

Under rating threshold (show) This would have been a good game if my computer wasn't laggin up like crazy.. RAGEEE!

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Developer response from SoulGame

Sorry :s Our games are sometimes laggy on certain computers, due to the huge amount of graphics displayed at the same time. Did you try on low quality ?

deleteduser

Oct. 19, 2012

Under rating threshold (show) Part 2: Also, the power-ups... I think the problem with them is that they sit in the upper-left corner of the screen, while our eyes are usually focused on the right & lower-right sides. Several deaths I had were either not realizing I was out of double-jumps (or something similar) or trying to check if I had any double-jumps (daggers, etc) available and running smack into a wall because I looked away. I'd definitely put the power up slots on the right side either top or "below ground" on the bottom so players have less seconds checking them (and/or split so less important power ups - armor/daggers imo - are on the left and the important ones - double jump/parachute - on the right).

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deleteduser

Oct. 19, 2012

Under rating threshold (show) Part 1 Ok, finally got it working and tried more of it out. Eh... it's not bad. (Heck, I wouldn't mind seeing this rip off assassin's creed more with sequels taking place throughout time periods.) Probably the biggest thing is that it's inconsistent. Like why can I bounce on a sign or stand on top of a tiny wall but window ledges bigger than both aren't platforms? Maybe a free run/practice option in the future where enemies (and/or the auto-scroll) are missing to allow players to get used to "reading" the game environment.

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Golia

Oct. 19, 2012

Under rating threshold (show) I'm sorry i didn't notice the "custom" button, my last comment doesn't count! ;)

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Miszoq

Oct. 19, 2012

Under rating threshold (show) Maybe checkpoints? You know - place, one for four or five zones to save progress. And ugrades of course.

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Golia

Oct. 19, 2012

Under rating threshold (show) Perhaps loots (at least the most difficult) could give you little bonuses? Good game

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Arthur02

Oct. 19, 2012

Under rating threshold (show) walking backwards is too slow evenwith the fix

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rhittzer

Oct. 19, 2012

Under rating threshold (show) if i may suggest to put wings on the shoes to indicate double jump is available and when it's not it's not there.

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Developer response from SoulGame

It's actually a nice idea ! I will think about it. Thanks

tpedrozo

Oct. 19, 2012

Under rating threshold (show) How can I get the candle?

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(5)

tpedrozo

Oct. 19, 2012

Under rating threshold (show) Hey SoulGame, is Soul Driver 2 or Rogue Soul 2 coming out? PLEEEEEASE say yes!

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ShadoShane

Oct. 19, 2012

Under rating threshold (show) You'd think mass murder would give you a higher bounty...

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Developer response from SoulGame

Hey ! There is no mercy for evil guards who kick little children. Plus, you have the crowd and the pretty Souly on your side, so ... I guess you do the right thing ;)

fangyfangs

Oct. 19, 2012

Under rating threshold (show) reminds me too much of assasins creed. you know? the jumping in the hay bail and the sound of the eagle at the end of a zone part? 5/5 and favorited

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Developer response from SoulGame

Thanks you, we were of course inspired by the Altair/Enzio's adventures and by Aladdin on SNES too.

deleteduser

Oct. 19, 2012

Under rating threshold (show) I love how your games maintain a similar universe and feel throughout both of your releases so far.

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CONKERMAN

Oct. 19, 2012

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Ketos

Oct. 19, 2012

Under rating threshold (show) Actually it reminds me of Canabalt, and Tower of Greed more than anything else; I love the fact that it doesn't have upgrades. I keep getting 'oh!' moments, which I wouldn't have without upgrades, and I love it. Things like the fact that you can slide just about every enemy and get away with it, like how you can stay off the ground by parachuting everywhere, pulling off combos. And it's addictive.

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Developer response from SoulGame

It's fun you talk about Tower of Greed, because the "game sequence" thing comes directly from this game. Thanks for the comment.

Pounder

Oct. 19, 2012

Under rating threshold (show) There's a glitch on Dagger's Master: if you miss the current enemy, but the dagger you just whiffed with goes on to blindly hit an enemy in the next column, you do not lose one of your three lives.

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Developer response from SoulGame

Are you sure about that ? Because it happened to me a lot of time and I've always lost one life. You can hear a little sound when you miss a enemy.

wel007

Oct. 19, 2012

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SpartanWithSword

Oct. 19, 2012

Under rating threshold (show) There should be a way to get/earn continues, perhaps get one after passing the blue captain?

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Lycael

Oct. 19, 2012

Under rating threshold (show) terrible game due to locking at 30 fps

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Britishyoda

Oct. 19, 2012

Under rating threshold (show) The new updates make this game way too easy! What happened to "a game of challenge"? I agree to the 2 double jumps in the beginning to reach those annoying flowers, but the rest just loses the fun in the game.

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(0)

Developer response from SoulGame

Are you talking about the movement speed ? Or the too numerous double jumps ? Thanks for the feedback

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