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Sorry for my previous comment, I see the note about no upgrades now. The absence of upgrades eliminates the sensation of receiving a reward of some kind and that makes it more difficult for me to feel excited about playing the game multiple times.
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Is it even possible to get past the tall walls from level 5 and up if you don't make it with a parachute? Cause double jumps aren't doing me anything.
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Awesome game I love it. I seen people post about customization and in the sequel you should totally add some.
A couple ideas I had were: different armors, clothing, different flowers or other gifts the girl would take, different females or maybe clothing for the girl who gives you double jump, and for the main character color choice on the armor.
It's a lot to do, but I think that would be cool. Of course all those recommended would be purchasable with coins gained/loot. Great game and I hope the sequel will be just as great.
P.S. mini games would be awesome if you could think of any. Maybe like a dagger precision minigame.
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My one suggestion for this game, make it more purposeful. The only purpose you have now is beating BorinHood with 5000 Soulas, but besides that... I don't see the need to get all that loot since it does nothing for me. Make more challenge! And maybe make the loot help you, give you slight boosts!
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Its strange.. theres the Borin hood costume.. I would think that Borin Hood's wanted price would go up since people would think it was him because of that costume XD
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Too many combinations with no workable solution spawning in front of me and no hope of upgrading to get past them = not even trying for the 5 point badge. I say this as a badge whore... you have to make it seriously not fun for me to give up this soon.
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Hero Sword: an exercise in madness, since you're relying on not getting one of those situations where there's five or so enemies and it's only humanly possible to get two due to solid floors. Hate luck based missions.
Even if there is often a part of luck in every games, this mission is far from being luck based. There is almost always a way to defeat all the enemies you encounter, learn the game sequences, throw daggers, perform double jump, go backward, drop down from platforms... In every new game I start, I get the Sword Hero !
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all around great game but the.....the......the CONTROLS
i set mine to wasd and up down right and maybe one more continue or less money to become better than borin hood.
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If an apple costed 42 soulons I'd probably steal one too... What exactly is the exchange rate here? xD "Steal and apple that's about 42 soulons... AND GOD HELP YOU IF WE CATCH YOU JAY WALKING!"
The 42 soulons bounty doesn't come exclusively from the apple robbery : our rogue is already known in the neighbourhood for a few minor larcenies !
How would have they set the placard this fast anyway ;) ?
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there is a part in zone 5 that keeps showing up that is impossible to get past. looks like this ____ |-// < there are 2 gates right ontop of eachother that is impossible to get past
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my biggest complaint would be the flower sometimes if i collect a flower i cant reach the person without using a double jump.
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In a future update, could you maybe include classes that change the way the game is played (but not the difficulty)? Examples:
Warrior- better suited for combat and can wear two layers of armor, but collects fewer double jumps and can't throw daggers
Thief- Very agile, collects more double jumps and gets more soulons from stealing stuff, but can't wear armor and must slide tackle enemies or attack from above/below
Assassin- Collects twice as many daggers and can move backwards quickly. However, he cannot slide tackle enemies or confront them head-on (but walking into them backwards is fine.)
Rogue- stays the same
Thanks for reading such a long post. I know that this would be very hard to balance and maintain the same level of difficulty throughout, but if you pull it off that would be pretty cool.
It is a nice idea. Currently the game has not enough gameplay elements to allow a really interesting classes choice. But I will definitely keep your comment in mind for the next, thanks !
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On the challenges each medal needs certain points... Like this: Bronze (750 pts) / Silver (1000 pts) / Gold (1300 pts) / Platinum (1800 pts) / Hope this helps!
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Lol, you should write "Platinium medal" on platinium rewards from challenges : it got me quite some time to realize I had platinium medal for the second mission and ended up trying to beat my score of 3k countless times for nothing.
Great game anyway.
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Is the silver medal a platinium one ? I just finish the battleground challenge and it's not a gold medal. Wich is the best ?
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This game is amazing. The challenges are incredibly hard though...
I can get gold in the first two easily, but all the others are quite difficult.
Too bad you can't save your progress in your kongregate account :(