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Awesome game ! Nice thing there's no upgrade, mastering the gameplay is much more fun.
Only two things which should be changed :
- Once you've managed to beat Borin Hood, the player's hi-score should be displayed instead of the 5k of BH in the game over menu.
- It should be possible for higher-skilled players to run faster in the first zones. After some practice it gets too easy to get all loots and to kill all ennemies in first zones, and getting to more challenging zones is so much time-consuming, many good players might stop trying full completion because they are bored of endlessly restarting from the slow beggining.
(Hope you'll understand what I'm asking for, my english isn't always as well as I'd like it to :) )
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I don't usually comment on games, but I really appreciate the amount of efforts you put into creating a skill-based game. A skill-based game is always more difficult to make than an upgrade-based one. Bravo Soulgame! I am already waiting for the sequel!
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The candle loot requires you to give a flower to a souly next to a ! sign, but when you do not have a flower and pass the point where a ! souly would appear, the ! is there, but not the souly. I understand that you need a flower for soulys to spawn, but I think it would be less distracting if that particular ! sign also didn't spawn.
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I think this is a good game for its genre. It's not hard to understand why there are no upgrades, and why there shouldn't be. Honestly, it's a nice change of pace, and it just needs a few tweaks.
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This game may not be perfect, but it is fantastic! You always have to remember how hard it is to code and create games, it truly isn't a simple process and it requires a lot of skill and knowledge. Considering that, I am extremely impressed by this game! I certainly know I couldn't make something this fun!
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The last piece of loot I collected was "the Holed Parachute". In retrospect, it's kind of funny that it was hard for me to die from an arrow AND that I got a badge "for dying" at least the last part that unlocked it being a specific death.
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Since the autosave system is so unreliable, why don't you let us manually save? + this if you think that would improve the game greatly.
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can u pls pls pls pls pls pls pls pls pls pls make deadly path atleast makeboll for bronze medal i cant even make that one :( sad me
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I wouldnt add the usual upgrade system to the sequel, instead try to give the player a customization of their skills. For example an Upgrade for the armor that it can absorb to blows but would not work against arrows at all. The player will therefor play to get those upgrade and to experiment which of them works best with their own playstyle.
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can you make a minimum score needed for the medals for the challenges? I spent 5 minutes gathering feathers and I stopped because I thought I'd get a gold medal but i didnt
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I've customized controls with S - Slide, D - dagger and F - Parachute (Flight). It's way easier for me to notice them when the key gives a direct association with the action.
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I think there should be 2 separate options for the sound and music because some people like me like to play with custom tunes. + this if you agree!
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I think the game is fine just as it is. It's plain wonderful. Completing the game requires some practice without the feeling it's impossible. Also, the challenges were a big +. They were really amazing.
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Make mby 3 checkpoints on the lvl so when we restart we get back to checkpoint but when we start over we replay the lvl,not the entire stage 1-2-3-4..
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to beat black captain: jump from the blue fog, get close and slice. daggers dont work. use assains to help you kill guards.
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this game is awesome. if people says it need "upgrades" then they are all NOOBS!-for if you are a NOOB +if you are awesome
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perhaps your continues could reset at the end of a zone so small mistakes at the beginning don't plague you the whole way through