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hey if swods and souls 2 develop the develober first ask us to which thing he make in swords and souls i like rpg in 2
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Btw, I noticed that the hitboxes on the sword and shield are the same at training, but sometimes the sword/shield seems larger than the hitbox, if you could consider that in future updates (i hope for another game), that would come very handy.
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Everything here is good, the reward system is exeptional, it DOES feel that you´re making progress. I wish more games, "higher caliber" ones realises that a good reward system increases the enjoyability of the game so much. Good job.
Thanks, that design parts was tricky, I'm glad it fits you. Regarding the hitbox issue, it's actually tricky as well! There are options to solve this, but no obvious best I could think of. We'll see!
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I thought strength training was too hard. The sideways apples get me every time, I keep confusing them with grounders. They both have a flat trajectory at the same speed, and almost at the same height.
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You'd think after effortlessly surviving super critical hit after super critical hit for half an hour straight in training, the scarecrow would be tougher than that :P
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ahhh, Swords and Souls. the game that teaches you healthy fruits are bad and giant balls of flaming gas are amazing. My favorite. But all jokes aside this is an amazing game that I play everyday