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i like this game and no one has to say other wise because i see alot of people playing it when you hover over their name in the chat
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Really cool game!
I've enjoyed lots with this game. I hope we get another like this from Soul Game.
I liked the training system, the shop, skills and the combat!
But i think in a future version you could give us more variety on weapons, also two options for training, one with mouse and other keyboard, cause it's cool to train shield but dodge is kind boring and hard!
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Finally I got the 10 lost children! Some of them you need to play and progress to be able to catch them.
1. on the map near "Unholy Thicket"
2. on the bottom left of the map near "Museum"
3. in the Museum on the end of the "Galllery"room
4. in the Museum on the opening on the ceiling of "Statues" room, I think you need to wait a while until it appears.
5. on "Home" you can see a child shadow near a tree on the background forest.
6. on "Home" you need to build the barn and the barrels so you can see the boy blond hair between the barrels.
7. on "Home" you need to build the tower windmill (or something like that).
8. on "Training" you need to upgrade until you get that thing that hold sword and stuffs you click there to get the child (I don't know it was luck)
9. on "Arena" on the center cell behind the bars on the background, it is cover by "select the level".
10. on "Arena" you need to unlock and play survival mode, the kid is hidden behind the wave signal.
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Actively forcing myself not to play this game since I've spent the past two days on it. You guys update it with tons of post game content... GG. Rip my productiveness.
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I totally LOVE this game. Tryed it today and i hope it will be long enough to gain fun from it for days. Many thanks.
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probably my only complaint now that i have pretty much beaten it, is that there is no way to passively gain stats, even slowly so i can have it doing something when im asleep lol
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This game is greatly addicting. I think criticals should have a second layer. Clicking accurately for a strong hit and clicking super accurately for a super-strong hit. You want to encourage even more precise timing. Possibly have a percentage based of "perfect" as a multiplier for damage.
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Hey, I was wondering where those paintings went! I just have to wonder how a potted living mushroom got up to eat them...
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oh it seems like i've cut a lot of apples lets have a feast and invite all my friends! lets see we should celebrate.... at my training room! cause my house is just an abandoned shack :) while my training room has like.....everything
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Oh shit, those paintings are referring to dark souls! The last one! Aww...
He was a awesome knight with an even awesomer dog...
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It was quite fun, but I eventually realized it's just a grindfest consisting of training>arena>training>arena with a few other minor things slipped in between. Just not my type of game, though still a good game.
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Side note - it would be cool if when you completed trainings there was STATS pop up or column. Like "Longest Perfect combo, longest time without mistakes", basically all the missions in stats form. Aside from max combo/mission (also important though)
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This game is great. I've been a fan of Soul Games for years. Y'all keep pushing out great free games in an era when everyone is looking to make a buck. Thank you. Like really, thank you for existing and keeping flash games great. Comments on the game: I feel like if you have a solid start it is super easy to snowball (Arena > new wep > arena > repeat).
2) The mild hidden features are fantastic. 3) The IDLE aspects of it as wonderful. So much better than other games. 4) I wish that when you upgraded the training room it would be in your equipment (IE, instead of A SHIELD going to the corner it would be the shield you had when you upgraded). Just to keep a record of your progress. 5) To be able to equip whatever equipment you wanted for aesthetics. Finally - once again thank you. You have wasted hours of my life and I couldnt be happier.
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I love the concept of XP gain being done by training in ways which are relevant to the stats, rather than just gain through battling or clicking a "train" button.
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I'm noticing a trend that the law enforcement in all of your games is terrible. In The Soul Driver the cops kill more people than they help. In The Gentleman they're nowhere to be found. In Rouge Soul 1&2 they all fail to kill the same thief. And in this game they're ALL fighting in the arena instead of protecting people.