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Amazing game but i would add more levels cuz after you finish everything and get rly far in survival nothing left to do but every hour you play is super fun until then
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i win i get to level 30 well i being playing for few hours not stop but now i complete this game by the way can you as multiplayer and as event too i think it fun if you as it in the game i know everyone want multiplayer
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this game is amazing!!!! but if i may as a fan, a bit of constructive criticism,i need a push to continue through survival new weapons maybe or above turbo but another skill advance that wuld continue plue more fights. basically pleaaaase continue with it. its an amazing idle/rpg but we must progress.
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I've gotten to level 130, beaten all of the enemies including the final boss, upgraded all of the armor and weapons and gotten top streaks in my training. After all that, I still keep playing. This is the best game I've played in years. Thank you very much, I can't wait for more!
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Here is a tip for new players, when buying skills buy critical and dodge, the rest can be EASILY earned through training. they also increase health, something that is immensely important through out the game. Hope this helps, good luck!
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Hey SoulGame did you notice if you go into the ranked games you're the first one? And will there by a Swords and Souls 2?
Yes i noticed, it is incredible and awesome :) As I speak I'm working on Swords & Souls 2, it will be a super cool Steam game! Follow me on Facebook to stay tuned.
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SoulGame Did you use sounds from The Legend Of Zelda: Skyward Sword? Because i heard sounds from that game! im not criticizing you SoulGame! i actually liked the sounds in the game that you used and i give this game a 10 out of 10 because i love strategy games!
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I just found out that in this Archery minigame wich is training for range attaks after 135 the difficulty will nolonger increase and after 160 it even lowers... can you fix that?
The difficulty doesn't lower, even tho it might look like it does due to random generation. It's hard to balance training but this one is not too difficult to encourage people to train accuracy, which is not the greatest stats of all.
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//PRO TIP// the game is really easy when you leave afk training... such as block or crit, just leave your guy on training and go to sleep, next morning you will have tons of bonus for the skill and lots of lvls ;)
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A problem I found with the PvE was the time aspect. So, when you used the shield spell, it used up a good chunk of your precious time just doing the spell, along with any other spells afterwards. The same was a problem with stuns. It was mostly just effective in the case of poisoning, and that doesn't even apply to the shield since players can't be poisoned (which I think is a problem, btw). However the time factor wasn't totally bad, it did add an interesting aspect where skill was a factor, so that if you understood the timing you could use it to your advantage. Oh, and by the way, I LOVE how you incorporated the super crits. It connected to the training, and was super intuitive. And added more room for skill factors. Oh, a few of the training things were very boring, but there's no real way around that. Overall a great game, don't let my nitpicking hide that! Oh by the way a pause button in the arena would have been nice, especially in survival.
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Hey! Great game, first of all. I thoroughly enjoyed it! I found a few problems with the game. But I'll start with glitches, as those aren't subjective. Sometimes, when using the double-strike skill, it wouldn't give the enemy the weakened effect. This didn't happen until very late game, I'm not sure but it might be a problem with survival mode or overlapping affects. Now for opinionated stuff, so you can pay less attention to this ;) firstly the museum. It was never really worth buying into. The price was always much more than you would ever get back, and it just scaled and scaled to get even worse and worse.
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Did anyone else experience a bug with the strength training so mission 3 doesn't improve even if you get a perfect strike?
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Always exciting to see a Soul game. You have created a great brand there. All so different but all so good. It does seem almost ironic that the first medieval Soul game was renouned for being anti-grind, however :D