Under rating threshold (hideshow)
So are the lost children a reference to something? I also thought that the last lost children you would find would be after you complete your house 100% and you and your wife have children. That would have been cool.
Under rating threshold (hideshow)
Also, just to say it, increasing Block, Dodge and Crit past their caps, in order to get HP, literally ONLY makes sense when ALL THREE of those things are capped. This is because all 3 of those stats give the same exact HP gains (regardless of basically everything, it seems). It's not like, once you cap Crit, more points in Crit will give you relatively more HP than putting those same points into Dodge or Block. It's misleading to keep driving home the point that you can keep putting points into, say, capped Crit, for HP benefits, when that will literally only matter if Dodge and Block are also capped. If I had to make a suggestion, for the sequel, I'd say flat-out stop players from being able to put points into capped stats (if you still insist on capping...) and, instead, just have a (uncappable) Health stat, for the sake of clarity.
Under rating threshold (hideshow)
Please stop saying that Crit/Dodge/Block does something (+HP) past the cap! I think you're missing the point here. Just dropping a stat cap on players, with NO WARNING, is not the way to go about things. If I really like the Block game--and also put my leveling-up points into Block--then, out of nowhere, I get Block Capped and it doesn't make as much sense for me to play the Block mini game anymore. That's frankly a bad way to do things (especially considering how mind-numbingly dull and exploitive the "Crit" game is). Using this example, if I *knew* there was a cap, I'd just put my leveling-up points into something that's not Block, so I don't cap as quickly and waste time. Something as simple as displaying "21.52%/30%" for Crit (and related % capped stats) on the Hero screen, would make basically this whole problem go away. Please don't repeat this mistake with the sequel! Otherwise great game!
Under rating threshold (hideshow)
Tip:Stuck well go kill everybody before that gives money and levels dont forget to go to the trainer and train like ti stay alive
Under rating threshold (hideshow)
Tip! if you turboclick in ACCURACY treining u can glitch the bow to be drawn without holding the mouse, if you click now he will shoot and draw the bow again, making it a lot easier
Under rating threshold (hideshow)
this game achieves a great thing that many strive for and fall short. It makes the player feel as though they have earned their stats without getting grindy. nobody likes to grind, and the minigames are hard enough that you feel accomplished for getting the gold medals, but not so hard as you lose interest if you are not devout. Awesome game SoulGame. 5/5 this is amazing.
Under rating threshold (hideshow)
Excellent game -- it hit all the right spots, the mini-games were relevant, expertly paced, nice amount of strategy for the battles. I'm very pleased!
Under rating threshold (hideshow)
Tip for perfecting dodge training: When the scarecrow guy FLASHES WHITE that is the time you should press the button to dodge. You are guaranteed a perfect if you dodge exactly when it flashes white.
Under rating threshold (hideshow)
seemingly genderless character creator but no feminine hairstyles. maybe i dont like looking like a lesbian thing thing character all the time?
Under rating threshold (hideshow)
One of the best flash games I have stumbled upon this year. I hope this becomes a franchise. I really want to see where this goes. Definitely one of the Webgame Gems of 2015, for those that need to pass time while in route to "insert location here", or stuck at a desk.
Under rating threshold (hideshow)
10/10 A+++ Would buy again!! You are awesome. I wish I could shake your hand to know what awesome felt like. Thanks for the best kong game on here in a loooong time.
Under rating threshold (hideshow)
What's to say that everyone else hasn't - it's not an idle game and it's awesome :). Very well done with a very reasonable grind and good variety. Controls are responsive and most importantly it's fun! Highly recommended 5/5.
Under rating threshold (hideshow)
A minor issue that could use some fixing:
although dodge chance is capped at 40%, in hero screen you are allowed to spend points into dodge even after you ve reached that point (around 10k dodge). Those points are wasted, since raising dodge does not add to any other stat. The same may be true for crit chance, although i am not there yet.
Also, once your reach that point, a warning message would be nice when attempting to train dodge in the training room. Something like "you will still get overall xp, clovers and mission/combo achievements, but not dodge points since you ve reached the max"
I understand your point but the thing is, even when you've maxed Dodge, Critical and Block chance, increasing those stats are still the only way to increase Health! So those are pretty much a must have :)