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My favorite part is when the mushroom shoots out one clover... makes you feel like you didnt lose anything but without the feeling of victory.
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I feel like a blacksmith feature would be cool where like your weapons and armor have durability and then you have to go to a blacksmith shop to get them repaired. Just to add a little more fun and chaos to the game :3
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The general idea is good, actually having to train instead of just going from one fight to another. The way that has been made does feel a bit lackluster. Despite the variety of the trainings/minigames (and the of course theres the main game to) the gameplay gets repetitive fairly fast. Shopping couldve been made a bit more diverse rather than just simply upgrading to a better. So basically, some options for weapons/armor that would then affect different things would be a welcome addition. The one "problem" the game has for me, is the fact that training (especially strength training) is much more fun that the actual main game. Also the trainings are fairly easy, expect defense training and maybe archery to. Overall, it entertained me for an hour or so before i got way to bored to keep continuing. 3/5. P.S. I really appreciate that the developer SoulGame actually answers to some of these comments. More developers should be doing that.
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One thing to be solved: I can leave the training on critical opened and gain stats (and levels) without doing nothing when the skull appears. I left it opened on turbo mode for a few hours and I leveled maaaany times and gained lots of skills oO
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Welcome to Soul Town! Design your Soul, train him and step into the Arena! Unlock new skills, buy new equipment and make your way to the top in this exciting RPG/Training game!
Features:
- 5 fun mini-games to improve your hero’s stats
- Over 30 Arena levels and Survival mode
- 44 enemies and bosses
- Tons of equipment, upgrades, skills, items and abilities
- A home to build and secrets to find
- A museum to invest in and complete