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FIVE STARS+FAV can you make new areas and make areas have specific enemies like a village and a swamp and when you get to a new area you get better training?click that + to support my comment!
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this is one of the most addicting (in a good way) game and challenging game i have played in a long, long time. I look forward to seeing this game evolve into something better than anything on the market today. Even better its free!
It is hard to earn a decent living with Flash games... My next game will probably be to sell on Steam or Mobile. But it will be not expensive and worthy I hope!
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spectacular game. really is. 5/5. and the guy that said it was a copy of swords and sandals...SO many differences, dont worry about that idiot. keep up the good work :)
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Strength training doesn't feel too good with whatever delay you have between actions. Block training was pretty fun, but the stars not being on a different fire rate from apples means sometimes you cant avoid blocking one making high combos really annoying. I wish the targets in Accuracy training would disappear immediately after being hit.
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In accuracy training draw your bow (hold left mouse button) now go offscreen and rightclick while holding left MB. Now you have an automatically drawn bow, found this quite useful for the challenges.
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Man you totally maked the "Market Boom!" Literally in a few days you made it to the top hot new games with this... good job man. you deserve it.
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A mixture of upgrading, non-idle playing, strategy, and achievements are very, very rare to see. I like how the dev created a new, unique type of game that differs from most other games that most people would get bored of easily. That really is not the case with this game. This game actually involves the player to do some work and improve their own gaming skills as well, not just upgrading by simply leveling up. I do hope there will be another game like this coming out.
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Fantastic game, first game I've played in ages where I wish there were microtransactions so I could toss a little tip your way. Easy 5/5.
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I wonder how many times I could've fed the world with all those apples thrown at me during the Block Training, or cut during Strength Training lol
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I STAYED UP SO LATE AT NIGHT TO FINISH THE GAME.Just started the day it came out and was addicted ever since, 5/5.Already desire a sequel.
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Too many things left unexplained. No tooltips on abilities in combat. Training makes little sense, and we don't have time to read the instructions anyway. Why do people spend this much time on a game, but not tell people how to play it?
Sorry you didn't get the right info. Every Skill is explained when you unlock it and go to your Hero page. And there is a Help button in the top right corner of training room.
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I feel like the minigames are one of the many strengths of this game. Maybe as the game goes on, you can unlock harder and harder minigames to train your skills on? I'd love to see a sequel, maybe this feature would belong there.
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dodge training feels a bit laggy,no real problem with the others in that respect
also i feel like ranged training is too easy compared to..for instance str one,where at least 5 apples at once are nearly impossible to hit at the same time.Maybe add a few fake targets which count as misses to balance out?
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I've barley played the game, and i love the fighting style, the trainings seem like just mini games, but are overly fun, and it makes me want to train more a beat my old combo score, and just the art is aweomse to look at.
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wtf are you messing with me?Im on amanitas right now and i accidentally play this,and after a while,i started feeding an AMANITA MUSCARIA! some lucky four-cloves and it gave me precious bonuses!..wtf universe?!?!?!100/5 for the moment that gave me:)
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An soul game that is too an MMO? IGN~6/5! Gr8 Job M8! but Swords & Souls this reminds of a game that's called Swords & Sandals! Gr8 game 2!
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Loved this game on Armor Games. Only thing I can think of is that the tutorial should be skippable, for those of us who have already played it.
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This seems great, personally I would like to see a more intricate combat system, maybe with a player scripted sequence (so long ago since I played the last game with self-scripted combat, so I can't give a good reference), anyways, still awesome.
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I 5 star'd this game as soon as I was killed by a mole. A MOLE! I can tell this is a game I will really enjoy and it looks like they have other games for me to enjoy after this one.
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Desperately needs a way to change the key mapping, specifically in "Strength" training. The keys should be oriented so that up, middle, down can be indicated using three fingers in that order. It is impossible to put fingers on the up, right, down keys in that order.
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Desperately needs a way to change the key mapping, specifically in "Strength" training. My brain steadfastly refuses to understand "Right-Arrow" as "Middle".
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Since I've been working my ass off for that impossible badge on Rogue Soul 2, it's nice to see some variety! I'll always love games by this dev!
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Lost children: * 2 on the map in the woods, * Arena above sign, * in battle right of sign, * shop near topright, *heroscreen behind pedestral, * museum bottom right, * statues (ceiling), * armory (scroll to right), * home (behind windmill, top flower, barrel) need upgrades, * training in swordstand (need upgrades).
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Very nice game, I hope you'll make a sequel or add more content :) A little feedback on balance: the difficulty curve is a bit steep, which makes the fights very easy when you're all trained up, and quickly impossible when you're undertrained - it would be more fun if strategy had a tiny bit more to do with your progress forward instead of alternating between a training fest and a zergfest. Also, strength training is a bit harder than the other trainings.
I see what you mean but I think there is tried to give a little room for strategy. For example I often manage to win one or two more battles even if enemies are OP compared to me, using skills, spells and potions! But anyway, thanks a lot for your review!