Under rating threshold (hideshow)
A mixture of upgrading, non-idle playing, strategy, and achievements are very, very rare to see. I like how the dev created a new, unique type of game that differs from most other games that most people would get bored of easily. That really is not the case with this game. This game actually involves the player to do some work and improve their own gaming skills as well, not just upgrading by simply leveling up. I do hope there will be another game like this coming out.
Under rating threshold (hideshow)
Fantastic game, first game I've played in ages where I wish there were microtransactions so I could toss a little tip your way. Easy 5/5.
Under rating threshold (hideshow)
I wonder how many times I could've fed the world with all those apples thrown at me during the Block Training, or cut during Strength Training lol
Under rating threshold (hideshow)
I STAYED UP SO LATE AT NIGHT TO FINISH THE GAME.Just started the day it came out and was addicted ever since, 5/5.Already desire a sequel.
Under rating threshold (hideshow)
Too many things left unexplained. No tooltips on abilities in combat. Training makes little sense, and we don't have time to read the instructions anyway. Why do people spend this much time on a game, but not tell people how to play it?
Sorry you didn't get the right info. Every Skill is explained when you unlock it and go to your Hero page. And there is a Help button in the top right corner of training room.
Under rating threshold (hideshow)
I feel like the minigames are one of the many strengths of this game. Maybe as the game goes on, you can unlock harder and harder minigames to train your skills on? I'd love to see a sequel, maybe this feature would belong there.
Under rating threshold (hideshow)
dodge training feels a bit laggy,no real problem with the others in that respect
also i feel like ranged training is too easy compared to..for instance str one,where at least 5 apples at once are nearly impossible to hit at the same time.Maybe add a few fake targets which count as misses to balance out?
Under rating threshold (hideshow)
I've barley played the game, and i love the fighting style, the trainings seem like just mini games, but are overly fun, and it makes me want to train more a beat my old combo score, and just the art is aweomse to look at.
Under rating threshold (hideshow)
wtf are you messing with me?Im on amanitas right now and i accidentally play this,and after a while,i started feeding an AMANITA MUSCARIA! some lucky four-cloves and it gave me precious bonuses!..wtf universe?!?!?!100/5 for the moment that gave me:)
Under rating threshold (hideshow)
An soul game that is too an MMO? IGN~6/5! Gr8 Job M8! but Swords & Souls this reminds of a game that's called Swords & Sandals! Gr8 game 2!
Under rating threshold (hideshow)
Loved this game on Armor Games. Only thing I can think of is that the tutorial should be skippable, for those of us who have already played it.
Under rating threshold (hideshow)
This seems great, personally I would like to see a more intricate combat system, maybe with a player scripted sequence (so long ago since I played the last game with self-scripted combat, so I can't give a good reference), anyways, still awesome.
Under rating threshold (hideshow)
I 5 star'd this game as soon as I was killed by a mole. A MOLE! I can tell this is a game I will really enjoy and it looks like they have other games for me to enjoy after this one.
Under rating threshold (hideshow)
Desperately needs a way to change the key mapping, specifically in "Strength" training. The keys should be oriented so that up, middle, down can be indicated using three fingers in that order. It is impossible to put fingers on the up, right, down keys in that order.
Under rating threshold (hideshow)
Desperately needs a way to change the key mapping, specifically in "Strength" training. My brain steadfastly refuses to understand "Right-Arrow" as "Middle".
Under rating threshold (hideshow)
Since I've been working my ass off for that impossible badge on Rogue Soul 2, it's nice to see some variety! I'll always love games by this dev!
Under rating threshold (hideshow)
Lost children: * 2 on the map in the woods, * Arena above sign, * in battle right of sign, * shop near topright, *heroscreen behind pedestral, * museum bottom right, * statues (ceiling), * armory (scroll to right), * home (behind windmill, top flower, barrel) need upgrades, * training in swordstand (need upgrades).
Under rating threshold (hideshow)
Very nice game, I hope you'll make a sequel or add more content :) A little feedback on balance: the difficulty curve is a bit steep, which makes the fights very easy when you're all trained up, and quickly impossible when you're undertrained - it would be more fun if strategy had a tiny bit more to do with your progress forward instead of alternating between a training fest and a zergfest. Also, strength training is a bit harder than the other trainings.
I see what you mean but I think there is tried to give a little room for strategy. For example I often manage to win one or two more battles even if enemies are OP compared to me, using skills, spells and potions! But anyway, thanks a lot for your review!
Under rating threshold (hideshow)
King:"You have come far and have defeated the greatest warriors of the arena. What is your name, brave warrior?"
Me:"Oh yeah, my name? It be Mr. McFartnuggets. Don't believe me? Ask the scarecrow that barfs apples at you. Yup. Apples."
Under rating threshold (hideshow)
it's simply too hard to get a good combo on the strength training...not only can i not react fast enough, i swear the character can't swing his sword fast enough!
simply put, i cannot complete the "47 combo" mission...or the 80 combo silver medal, to say nothing of the 100 combo gold medal...
I know it's hard, but you can trust the game => every single apple the game throw at you can be slashed, even tho it doesn't look like it. It's all about anticipating and not panicking! See it as a rhythm game.
Under rating threshold (hideshow)
Amazing game! 10/10 would murder that mole again. Also, a multiplayer would be amazing! Keep up the FANTASTIC work SoulGame!
Under rating threshold (hideshow)
This is easily one of the best games I have ever played on Kong - the minigames are splendid, and there is little to nitpick about.
Under rating threshold (hideshow)
It's been long time since I have played kong game for like 4 hours straight. This one is obviously going to my favorite games! 5/5
Under rating threshold (hideshow)
Why does every game on here have to be infested with logos? I do not care who made the game, or where it is hosted. I don't want to see logos, website addresses, "more games" or things like that in the playing area. >.<