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I love this game. It's very awesome and I love all the different ways to get stronger (so if you're stuck on one game mechanic you can still grow).
-- however even after the update this month I am having terrible lag ONLY on the strength training and Dodge training.
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A great game, Argl.
But can we get a better version? You can ad some skills like
'10% chance for a counter attack' and '105 chance for a follow-up-attack'
You can also add so that 'Double Slash' causes a stack of bleeding, same like poison, taking damage. Bleeding can stack upto 3 times.
Same way, 'Omnisoul' might cause 'Ravaged', which results in the taking of increased damage from bleeding.
Still, whatever a GREAT game 100/100 no doubt
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Absolutely loved this game - esp the archery minigame which could be game all of its own!!! Thanks for making it (for free!) and will look out for the next one! ;O)
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Yay! Finally found all the kids!
"Now you guys stay on the balcony, while daddys off beating the fluff out of some nasty mosquitoes!"
Wait... why are they flickering?
They must've set up a shoddy hologram and run off again!
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Absolutely brilliant game, best on one here for a while. My only criticism would be that in the accuracy mini-game, the arrow can change direction after I've clicked. This is fine at the beginning stages, but when you've racked up the combos and the targets are coming thick at fast, it can make it really really hard to shoot accurately without missing targets.
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Would be much appreciated that during training it shows how many skill did you get so far. Like i m training for 400 and i finished and its like 322 so please make like a counter or something. Also great game as always!
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This game was fun. I especially like the training mini-games. They were all different and got hectic once you get a high combo. My only complaint is needing to get through survival wave 25 to get the fight Mr. Scarecrow. The problem is that the combat is limited, even with the multiple skills you give. It's not bad, but the power curve of enemies means you do a few fights and then go train. It changes up the gameplay to keep from getting stale. I got bored after a few waves of survival, but still had to go 20 more to advance the game. Otherwise, awesome job. I do have one more complaint... Rubber duck should be the top ranged weapon!
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I would have liked to see a short cut-scene after defeating the final boss, perhaps something including the fully built house and woman? or something else.. it gives a nice satisfaction of completing the game.
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for some reason i get severe input lags in strength minigame (like i press the arrows, but nothing happens, and then hero uses all pressed attacks in quick succession, maybe its just my PC) - apart from that awesome!
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I'm the kind of player who likes it when my character looks cool. But it's very problematic when I don't want to buy new armour in fear that it will be ugly. :'D
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I sort of left the "critical" training game running for some 11 hours while I was gone.. it didn't progress my missions, but since there's a "passive" perfect, I sure got a lot of skill points and levels from it.. :p
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THE 12 KIDS:
2 are in the world map, search them out.
One is in the training, upgrade it enough.
One is in the shop, over the tent i think.
FOUR in the museum. As you get in the main hall, there is one under the table and one near your money counter.
One in the armory, scroll faaar right and then down.
One is in the statues, look in the window up there.
Two are in the arena.
One is over the sign that says "Choose a battle"
Then, go to battle 1 and look at the wooden sign. There is a kid hidden there.
One in the hero screen, near the thing that the player stays on.
Three are in the house. One is in the woods, one near the barrels and One in the windmill
[+] to keep this alive!!